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<blockquote data-quote="MikaDubbz" data-source="post: 9940864" data-attributes="member: 438041"><p>I do get where the complaints come from on these matters, especially when companies like Bethesda keep reusing code for years and years, and that code was buggy from the very start. It makes the entire process look bad, but that's just a side effect of the process, if you reuse code, it means keeping the good with the bad. But if you're a good dev, you'll deal with that bad at some point so that you only keep the good. Bethesda's code is so damn buggy, that frankly untangling the web of errors to get back to a polished state might be more time consuming than to build an entire new code from scratch, but that's also very time consuming, so instead they just keep doubling down and allowing for the bugs to compound on each other. People are putting up with that, but eventually if they don't properly address the issues in one way or another it will start to cost them interest in their games.</p></blockquote><p></p>
[QUOTE="MikaDubbz, post: 9940864, member: 438041"] I do get where the complaints come from on these matters, especially when companies like Bethesda keep reusing code for years and years, and that code was buggy from the very start. It makes the entire process look bad, but that's just a side effect of the process, if you reuse code, it means keeping the good with the bad. But if you're a good dev, you'll deal with that bad at some point so that you only keep the good. Bethesda's code is so damn buggy, that frankly untangling the web of errors to get back to a polished state might be more time consuming than to build an entire new code from scratch, but that's also very time consuming, so instead they just keep doubling down and allowing for the bugs to compound on each other. People are putting up with that, but eventually if they don't properly address the issues in one way or another it will start to cost them interest in their games. [/QUOTE]
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