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Nintendo 3DS
GUIDE to Implement a custom FE:Fates Support FAST (No hex editing!)
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<blockquote data-quote="livipup" data-source="post: 8559898" data-attributes="member: 480653"><p>You can avoid this issue by manually editing the supports. <a href="http://unassumingvenusaur.tumblr.com/post/141102962260/i-hope-this-isnt-a-bother-but-even-if-its" target="_blank">There's a guide on how to edit the hex values written by UnassumingVenusaur here.</a> I used FEAT to decompress and recompress my support dialogue files (m folder) and I used BatchLZ77 for my GameData file. Something important to note about the dialogue files is that when you're manually editing the text documents you need to decompress the .bin.lz file to extract a .bin and .txt file, then you need to decompress the .bin file that is created or else when you drag the .txt file into FEAT it won't recompress the .bin.lz file. This will create a new text file, overwriting the existing one, so make sure you extract the .bin before you make any changes to the dialogue. There's also a <a href="https://pastebin.com/0g7jf3i3" target="_blank">guide to proper dialogue syntax here</a> that you can reference. It's pretty confusing to figure out on your own since the code parts mostly use Japanese hiragana instead of the English alphabet. (The few exceptions include things like \NU and $k$p which were most likely changed by the localization team to make writing English dialogue easier.) It's also important to watch out for the MIDs. For the most part you probably just have to copy and paste it then change a single character from a C, B, or A to an S, though I do believe that the S used in the MIDs is different from a standard capital S. I compared the Ss in Notepad and the S appeared to be a different font which suggests that it's a special character. I assume the same is true for the other rank-signifying letters as well. It does make sense since the game was designed by developers using Japanese keyboards which wouldn't have English letters as regular characters.</p><p>I feel like that's everything you need to know, but if you have more questions feel free to ask.</p></blockquote><p></p>
[QUOTE="livipup, post: 8559898, member: 480653"] You can avoid this issue by manually editing the supports. [URL='http://unassumingvenusaur.tumblr.com/post/141102962260/i-hope-this-isnt-a-bother-but-even-if-its']There's a guide on how to edit the hex values written by UnassumingVenusaur here.[/URL] I used FEAT to decompress and recompress my support dialogue files (m folder) and I used BatchLZ77 for my GameData file. Something important to note about the dialogue files is that when you're manually editing the text documents you need to decompress the .bin.lz file to extract a .bin and .txt file, then you need to decompress the .bin file that is created or else when you drag the .txt file into FEAT it won't recompress the .bin.lz file. This will create a new text file, overwriting the existing one, so make sure you extract the .bin before you make any changes to the dialogue. There's also a [URL='https://pastebin.com/0g7jf3i3']guide to proper dialogue syntax here[/URL] that you can reference. It's pretty confusing to figure out on your own since the code parts mostly use Japanese hiragana instead of the English alphabet. (The few exceptions include things like \NU and $k$p which were most likely changed by the localization team to make writing English dialogue easier.) It's also important to watch out for the MIDs. For the most part you probably just have to copy and paste it then change a single character from a C, B, or A to an S, though I do believe that the S used in the MIDs is different from a standard capital S. I compared the Ss in Notepad and the S appeared to be a different font which suggests that it's a special character. I assume the same is true for the other rank-signifying letters as well. It does make sense since the game was designed by developers using Japanese keyboards which wouldn't have English letters as regular characters. I feel like that's everything you need to know, but if you have more questions feel free to ask. [/QUOTE]
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