I'm trying to build this port of SM64 (this fork is modified to enable good framerates on original 2DS/3DS models)
edit: GBAtemp won't let me link it, but it's theRetroGamer02 Enhancement: Speed boost (#70) build of MKST/SM64 Port
I'm using the MINGW64 compilation method (only one I have access to) and have followed the step-by-step guide through several times. I always run into problems in the last 2 stages (making the 3DSX and CIA files)
Building the 3DSX always fails with the error seen below in the screenshot (I don't know enough to understand the problem here)
Building the CIA succeeds but the resulting file, when installed, just crashes with an Exception Error on the 2DS hardware. I don't know if this is because the 3DSX is a prerequisite for the CIA to build properly, or if this is a separate issue.
I've verified my SM64 data is good, I really don't know where I'm tripping up. The discord for the relevant github is dead. Is there anyone around here that knows their way around this kind of thing?
edit: GBAtemp won't let me link it, but it's theRetroGamer02 Enhancement: Speed boost (#70) build of MKST/SM64 Port
I'm using the MINGW64 compilation method (only one I have access to) and have followed the step-by-step guide through several times. I always run into problems in the last 2 stages (making the 3DSX and CIA files)
Building the 3DSX always fails with the error seen below in the screenshot (I don't know enough to understand the problem here)
Building the CIA succeeds but the resulting file, when installed, just crashes with an Exception Error on the 2DS hardware. I don't know if this is because the 3DSX is a prerequisite for the CIA to build properly, or if this is a separate issue.
I've verified my SM64 data is good, I really don't know where I'm tripping up. The discord for the relevant github is dead. Is there anyone around here that knows their way around this kind of thing?