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Nintendo DS
`HELP] Problem in Desmume with remaining spaces on the screen
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<blockquote data-quote="Robertuxo" data-source="post: 9836900" data-attributes="member: 218880"><p>I have a question with Desmume. When I give it to change the size of the screens (make one of the DS screens bigger than the other) the emulator what it does is squash the smaller screen, which is horrendous as shown in the image that I'm sharing.</p><p></p><p></p><p>[ATTACH=full]311632[/ATTACH]</p><p></p><p></p><p>If I select the "Maintain Aspect Ratio" option, it seems that this would be the solution, but it is not because another problem appears. The remaining frames are filled with the game image, which is a horrendous thing as shown in the new image that I am sharing. Other times luckily it is not filled with the game image but instead the background is white which is also horrendous. Help me please.</p><p></p><p>[ATTACH=full]311633[/ATTACH]</p></blockquote><p></p>
[QUOTE="Robertuxo, post: 9836900, member: 218880"] I have a question with Desmume. When I give it to change the size of the screens (make one of the DS screens bigger than the other) the emulator what it does is squash the smaller screen, which is horrendous as shown in the image that I'm sharing. [ATTACH type="full" width="733px"]311632[/ATTACH] If I select the "Maintain Aspect Ratio" option, it seems that this would be the solution, but it is not because another problem appears. The remaining frames are filled with the game image, which is a horrendous thing as shown in the new image that I am sharing. Other times luckily it is not filled with the game image but instead the background is white which is also horrendous. Help me please. [ATTACH type="full"]311633[/ATTACH] [/QUOTE]
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`HELP] Problem in Desmume with remaining spaces on the screen
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