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<blockquote data-quote="Maschell" data-source="post: 7790482" data-attributes="member: 128610"><p><strong>Sorry for this late response, but currently I'm REALLY busy and barely have anytime for coding. The best way is to open an issue on Github - I'll work on these as far as I have time - but a least I won't forget about them.</strong></p><p></p><p></p><p>Thats currently not possible due multiple reason. At first the whole application would need to be rewritten to a .rpx instead of .elf file.</p><p></p><p></p><p>HID to VPAD should recognize the Switch Pro Controller via USB even without any .ini file. Do you use the newest version of hid to vpad?</p><p></p><p></p><p>Once you enter the homebrew launcher, ALL current patches will be resettet (not the CFW things though). So when you load HID to VPAD and then enter the HBL to load mocha, all HBL stuff will be unloaded.</p><p>First run mocha then HID to VPAD, this _should_ work fine. If not, please name me the exact hid to vpad/mocha/hbl version you've been using so I can reproduce the issue.</p><p></p><p></p><p>The Xbox 360 Controller is NO HID device and HID to VPAD only support HID devices. The only reason why the Xbox 360 Controller works with the network client is because it's emulation a HID Device. Native support without the network client won't happen, sorry</p><p></p><p></p><p></p><p>I started to work an motion control implemenation for the Dualshock 4 Controller and had kinda success.(<a href="https://twitter.com/MaschellDev/status/900372028213088256" target="_blank">https://twitter.com/MaschellDev/status/900372028213088256</a>)</p><p>Like I said in the Tweet: it's far from perfect (and only working using the network client). The reason is, that the Wii U Gamepad has some sensors that are missing in common game controllers (like an compass, magnet stuff etc.) I tried to reconstruct as much as I could with the acceleration and gyro sensor, but that only hacking.</p><p>I don't know if have access to the motion sensors of the Switch Controller yet, but the last time I looked into it, I had no access.</p><p></p><p></p><p></p><p>To be honest I didn't spent much time in testing the keyboard function very well in the latest version. Can you tell me which HID to VPAD version you are using?</p><p></p><p></p><p></p><p>I don't understand your question?</p><p>In general I tried to make HID to VPAD as easy to use as possible (also when using the network client). You can attach/detach/reattach your USB devices at any time and it just should work as expected.</p><p>There is only one case (afaik) were things could go "wrong":</p><p>- When you have like 4 Controllers of the same type connected to the console (same vid/pid).</p><p>- Map them in a random order to pro controllers.</p><p>- Detach them</p><p>- Switch the Application</p><p>- And attach them again.</p><p></p><p>In this case, the order of the controller MIGHT be screwed up.</p><p></p><p></p><p></p><p>- The new DS4 model doesn't get recognized on the Wii U as a HID device, there is less I can do about it (without impelementing my own HID stack).</p><p>- The deadzone can be adjusted using the configuration files. You can find more information in the wiki (<a href="https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-%7C-Configurate-the-GameCube-controller" target="_blank">https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-|-Configurate-the-GameCube-controller</a>)</p><p>- The rumble can be disabled in the settings of hid to vpad.</p><p></p><p></p><p></p><p>Something like</p><p>[CODE]</p><p>[vid=0x057e,pid=0x0337]</p><p>VPAD_BUTTON_L = GC_BUTTON_X</p><p>[/CODE]</p><p>should trigger the L button on the gamepad when ever you press X on the game cube controller. Look at the wiki for more information (<a href="https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-%7C-Configurate-the-GameCube-controller" target="_blank">https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-|-Configurate-the-GameCube-controller</a>)</p><p></p><p>Currently only ONE .ini file is supported. I also had plans about a system with multiple .ini's (and maybe a way to share them), but I don't know when I will have time for this feature</p><p></p><p>Sorry again for the late response. In a few weeks I _should_ have some more time</p></blockquote><p></p>
[QUOTE="Maschell, post: 7790482, member: 128610"] [B]Sorry for this late response, but currently I'm REALLY busy and barely have anytime for coding. The best way is to open an issue on Github - I'll work on these as far as I have time - but a least I won't forget about them.[/B] Thats currently not possible due multiple reason. At first the whole application would need to be rewritten to a .rpx instead of .elf file. HID to VPAD should recognize the Switch Pro Controller via USB even without any .ini file. Do you use the newest version of hid to vpad? Once you enter the homebrew launcher, ALL current patches will be resettet (not the CFW things though). So when you load HID to VPAD and then enter the HBL to load mocha, all HBL stuff will be unloaded. First run mocha then HID to VPAD, this _should_ work fine. If not, please name me the exact hid to vpad/mocha/hbl version you've been using so I can reproduce the issue. The Xbox 360 Controller is NO HID device and HID to VPAD only support HID devices. The only reason why the Xbox 360 Controller works with the network client is because it's emulation a HID Device. Native support without the network client won't happen, sorry I started to work an motion control implemenation for the Dualshock 4 Controller and had kinda success.([URL]https://twitter.com/MaschellDev/status/900372028213088256[/URL]) Like I said in the Tweet: it's far from perfect (and only working using the network client). The reason is, that the Wii U Gamepad has some sensors that are missing in common game controllers (like an compass, magnet stuff etc.) I tried to reconstruct as much as I could with the acceleration and gyro sensor, but that only hacking. I don't know if have access to the motion sensors of the Switch Controller yet, but the last time I looked into it, I had no access. To be honest I didn't spent much time in testing the keyboard function very well in the latest version. Can you tell me which HID to VPAD version you are using? I don't understand your question? In general I tried to make HID to VPAD as easy to use as possible (also when using the network client). You can attach/detach/reattach your USB devices at any time and it just should work as expected. There is only one case (afaik) were things could go "wrong": - When you have like 4 Controllers of the same type connected to the console (same vid/pid). - Map them in a random order to pro controllers. - Detach them - Switch the Application - And attach them again. In this case, the order of the controller MIGHT be screwed up. - The new DS4 model doesn't get recognized on the Wii U as a HID device, there is less I can do about it (without impelementing my own HID stack). - The deadzone can be adjusted using the configuration files. You can find more information in the wiki ([URL='https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-%7C-Configurate-the-GameCube-controller']https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-|-Configurate-the-GameCube-controller[/URL]) - The rumble can be disabled in the settings of hid to vpad. Something like [CODE] [vid=0x057e,pid=0x0337] VPAD_BUTTON_L = GC_BUTTON_X [/CODE] should trigger the L button on the gamepad when ever you press X on the game cube controller. Look at the wiki for more information ([URL]https://github.com/Maschell/controller_patcher/wiki/5.a-Controller-%7C-Configurate-the-GameCube-controller[/URL]) Currently only ONE .ini file is supported. I also had plans about a system with multiple .ini's (and maybe a way to share them), but I don't know when I will have time for this feature Sorry again for the late response. In a few weeks I _should_ have some more time [/QUOTE]
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