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I feel as though video games are the most underrepresented medium of preservation compared to other art forms like Books, Music and Movies.
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<blockquote data-quote="KleinesSinchen" data-source="post: 9708066" data-attributes="member: 445180"><p>The problem you are referring to is not exclusive to video games. I tend to see the problem in the overly long copyright term: death of the author(s) + n (n→∞).</p><p></p><p>Mentioning mainstream movies like Harry Potter as an example for easy, legal access isn't sufficient. Of course Harry Potter saw countless different pressings on optical discs over time all over the world and is still for sale new (and available on streaming services).</p><p>It gets much more problematic with old, obscure movies. Often the DVDs are sold out and ridiculously expensive on the used market because there isn't a real used market. I even failed finding DVDs of well-known cartoons like Animaniacs. They were (maybe are again) available in region code 1 with English only. Plus: The discs were overly expensive when I searched. No European release – region code 2 – and no German dubbing. The weak, useless region enforcing on DVDs aside, the German translation of Animaniacs is one of the few that is equally good compared to the original (more often than not German cartoon dubbing is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite59" alt=":shit:" title="shit :shit:" loading="lazy" data-shortname=":shit:" />).</p><p></p><p>Then there is forgotten/abandoned content – no matter if book/movie/software(game). Sometimes copyright situation is unclear (rightsholder unknown). Sometime rightsholders don't agree with further publication. The term abandonware emerged… there are sites where you can download for example DOS games. But this isn't really legal – it just seems to get tolerated.</p><p></p><p>From the <em>technical</em> point of view I would say everything is already done to preserve console games. We have next to perfect emulation for older consoles and anybody able to use a search engine should be able to find complete no-intro and redump in some <em>archive</em>. The games don't get lost and will be playable even after the last old TV and last old console dies. Our problem is missing <em>legality</em>. Again: Take Nintendo mainstream stuff as an example: You can't say it is difficult to get legal access to… let's say Super Mario World. It was/is available on:</p><ul> <li data-xf-list-type="ul">Wii Virtual Console (shop now defunct)</li> <li data-xf-list-type="ul">Wii U Virtual Console (active)</li> <li data-xf-list-type="ul">New 3DS Virtual Console (active)</li> <li data-xf-list-type="ul">Maybe Switch online (don't have a Switch)</li> </ul><p>But if you watched Angry Video Game Nerd ranting about Dr. Jekyll and Mr. Hyde on NES (or any other obscure title)… good luck finding the old cartridges for trying the garbage games yourself. Such things aren't available (to my knowledge) in legal emulation.</p><p></p><p></p><p>As for remastering for re-release: Well, a remaster technically is a new game. I wouldn't call that preservation (not saying it is bad). A good example for blurring the lines between remastering and preservation is the new version of "Day of the Tentacle". All graphics, sounds and music modernized (making a more modern looking version of the cartoony game) – but with a single press of a hotkey the player can switch between (as far as I have seen) 100% accurate usage of the old graphics/music/sound and the new version.</p><p>For the case of the SCUMM-based adventure games, ScummVM alone does a pretty good job preserving the content in the sense of usability on a variety of modern platforms – again the illegality is the only obstacle since hunting down old floppy discs and CD-ROMs isn't particularly easy (I don't know if and which games are for sale on Steam and the like).</p></blockquote><p></p>
[QUOTE="KleinesSinchen, post: 9708066, member: 445180"] The problem you are referring to is not exclusive to video games. I tend to see the problem in the overly long copyright term: death of the author(s) + n (n→∞). Mentioning mainstream movies like Harry Potter as an example for easy, legal access isn't sufficient. Of course Harry Potter saw countless different pressings on optical discs over time all over the world and is still for sale new (and available on streaming services). It gets much more problematic with old, obscure movies. Often the DVDs are sold out and ridiculously expensive on the used market because there isn't a real used market. I even failed finding DVDs of well-known cartoons like Animaniacs. They were (maybe are again) available in region code 1 with English only. Plus: The discs were overly expensive when I searched. No European release – region code 2 – and no German dubbing. The weak, useless region enforcing on DVDs aside, the German translation of Animaniacs is one of the few that is equally good compared to the original (more often than not German cartoon dubbing is :shit:). Then there is forgotten/abandoned content – no matter if book/movie/software(game). Sometimes copyright situation is unclear (rightsholder unknown). Sometime rightsholders don't agree with further publication. The term abandonware emerged… there are sites where you can download for example DOS games. But this isn't really legal – it just seems to get tolerated. From the [I]technical[/I] point of view I would say everything is already done to preserve console games. We have next to perfect emulation for older consoles and anybody able to use a search engine should be able to find complete no-intro and redump in some [I]archive[/I]. The games don't get lost and will be playable even after the last old TV and last old console dies. Our problem is missing [I]legality[/I]. Again: Take Nintendo mainstream stuff as an example: You can't say it is difficult to get legal access to… let's say Super Mario World. It was/is available on: [LIST] [*]Wii Virtual Console (shop now defunct) [*]Wii U Virtual Console (active) [*]New 3DS Virtual Console (active) [*]Maybe Switch online (don't have a Switch) [/LIST] But if you watched Angry Video Game Nerd ranting about Dr. Jekyll and Mr. Hyde on NES (or any other obscure title)… good luck finding the old cartridges for trying the garbage games yourself. Such things aren't available (to my knowledge) in legal emulation. As for remastering for re-release: Well, a remaster technically is a new game. I wouldn't call that preservation (not saying it is bad). A good example for blurring the lines between remastering and preservation is the new version of "Day of the Tentacle". All graphics, sounds and music modernized (making a more modern looking version of the cartoony game) – but with a single press of a hotkey the player can switch between (as far as I have seen) 100% accurate usage of the old graphics/music/sound and the new version. For the case of the SCUMM-based adventure games, ScummVM alone does a pretty good job preserving the content in the sense of usability on a variety of modern platforms – again the illegality is the only obstacle since hunting down old floppy discs and CD-ROMs isn't particularly easy (I don't know if and which games are for sale on Steam and the like). [/QUOTE]
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