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Intellivision Amico announced, boldly claims that it'll have better 2D graphics than the PS4 or XB1
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<blockquote data-quote="Foxi4" data-source="post: 8345318" data-attributes="member: 203855"><p>It sure is to the human eye. There's a reason why we've abandoned tile maps - there's absolutely no point in using tiles when we have an abundance of memory available. The only reason why "2D graphics" used that model in the past was to squeeze more complex graphics onto the screen in a smaller memory footprint. Nowadays you can feasibly address every single individual pixel on the screen *and* have loads of memory left to spare, in the past we had to use tiles and palettes, effectively restricting what could be displayed. Of course displaying something in this way would be silly since just plopping your pseudo-sprite onto a quad is a zillion times easier and makes transformations seamless. I also vehemently disagree with the idea that 2D is inherently different than 3D - everything you display on a screen ever is 2D, it's virtual space displayed on a 2D pixel matrix. It makes zero difference to the eye, one method is simply better than the other. If you can think of a possible limitation of 2D graphics on a modern machine, do tell what it is and where's the demand for it. As far as I'm concerned, you can feasibly plop a pseudo-sprite on a model of any desired complexity, transform it however you want, apply any effects you want, resize at will, the world is your oyster. There's no "better 2D" over the horizon, there's nothing to improve.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 8345318, member: 203855"] It sure is to the human eye. There's a reason why we've abandoned tile maps - there's absolutely no point in using tiles when we have an abundance of memory available. The only reason why "2D graphics" used that model in the past was to squeeze more complex graphics onto the screen in a smaller memory footprint. Nowadays you can feasibly address every single individual pixel on the screen *and* have loads of memory left to spare, in the past we had to use tiles and palettes, effectively restricting what could be displayed. Of course displaying something in this way would be silly since just plopping your pseudo-sprite onto a quad is a zillion times easier and makes transformations seamless. I also vehemently disagree with the idea that 2D is inherently different than 3D - everything you display on a screen ever is 2D, it's virtual space displayed on a 2D pixel matrix. It makes zero difference to the eye, one method is simply better than the other. If you can think of a possible limitation of 2D graphics on a modern machine, do tell what it is and where's the demand for it. As far as I'm concerned, you can feasibly plop a pseudo-sprite on a model of any desired complexity, transform it however you want, apply any effects you want, resize at will, the world is your oyster. There's no "better 2D" over the horizon, there's nothing to improve. [/QUOTE]
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Intellivision Amico announced, boldly claims that it'll have better 2D graphics than the PS4 or XB1
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