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Nintendo DS
Introducing Nintellivision - an Emulator for the DS/DSi
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<blockquote data-quote="wavemotion" data-source="post: 9573579" data-attributes="member: 543929"><p>Okay... I got a big speedup in video rendering that gives 10+% additional frames. Even the Intellivoice games are now running full speed on the DSi. I'm going to drop the "aggressive frameskip" which was rather dangerous (it bypassed some collision detection) as the new engine will render just about everything fast enough on the DSi.</p><p></p><p>The DS is another story... it's broken again. Most likely due to lack of memory again. It's the bane of my existence right now with this.</p><p></p><p>Edit: it wasn't memory - it was an uninitialized variable! Woot... everything working again. And better still - on the older DS games like Astrosmash, Treasure of Tarmin and Tower of Doom are all pretty close to full speed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /> Intellivoice games and some of the other complex games are still a bit slow on the older hardware but we're making progress!</p><p></p><p>Just checked it all in... not ready for a new build as this needs some serious testing. If anyone would like to grab the most current check-in at <a href="https://github.com/wavemotion-dave/NINTV-DS" target="_blank">https://github.com/wavemotion-dave/NINTV-DS</a> and let me know how it went for you (and whether you are running DS or DSi mode) - that would be most appreciated!</p></blockquote><p></p>
[QUOTE="wavemotion, post: 9573579, member: 543929"] Okay... I got a big speedup in video rendering that gives 10+% additional frames. Even the Intellivoice games are now running full speed on the DSi. I'm going to drop the "aggressive frameskip" which was rather dangerous (it bypassed some collision detection) as the new engine will render just about everything fast enough on the DSi. The DS is another story... it's broken again. Most likely due to lack of memory again. It's the bane of my existence right now with this. Edit: it wasn't memory - it was an uninitialized variable! Woot... everything working again. And better still - on the older DS games like Astrosmash, Treasure of Tarmin and Tower of Doom are all pretty close to full speed :) Intellivoice games and some of the other complex games are still a bit slow on the older hardware but we're making progress! Just checked it all in... not ready for a new build as this needs some serious testing. If anyone would like to grab the most current check-in at [URL]https://github.com/wavemotion-dave/NINTV-DS[/URL] and let me know how it went for you (and whether you are running DS or DSi mode) - that would be most appreciated! [/QUOTE]
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What happens if when playing Paper Mario, you start a fire in-game?
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Paper Mario is a drug dealer and he is all about the paper yo lol
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Ffft
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Beer isnt my thing but a root beer once in a while is good
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it gotta be MUG brand tho
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man i shoulda gotten one to open a cold one with TTYD Remake
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man, rootbeer is so good
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yooo might try taht frostie one
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order it onlinen if i have to.
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