Is possible to create a game for Nintendo DS?

Relicta

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Hello guys, I'm really new in this kind of thing (programing, Nintendo DS's system, homebrews etc.) and even newer in a forum (Since I never posted nothing in any other, this is the first one). So, I know of my limitations about the knowledge that I have around the console and the whole niche about it. But, I still wanna get into this, starting by ask some questions here. First of all, recapping what I asked in the title: Is it possible to create a game for the Nintendo DS? Also, I want to port some 2D games I have on my computer to the Nintendo DS (It would be something personal, I won't distribute or anything like this since I don't even know if I have permission to do so).





Note: English isn't my native language... Sorry by any grammar mistake I commit.



Note 2: I've readed the Terms and Conditions. But, I still am pretty... afraid of be breaking some rule. Is this post breaking any part of the TC (Like the 'Warez' or something like it)?



Note 3: I've been reading some posts but I don't found nothing that answers my questions. Sorry if there is already a post that indirectly answers my question.
 

JuanMena

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Yes, It's possible with a flashcard, C coding knowledge and the right libraries that handles each characteristic of your game.

Some libraries will handle sound, others touch input, others 2D line drawing, etc. Some libraries does everything at once, others handles 3D polygons, light effects, particles... you get the idea.

Download all the libraries you think you'll need, start programming and use the "include" command to call your DS libraries, code your game and test with DS flashcard or emulator.
 
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SylverReZ

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Yes, It's possible with a flashcard, C coding knowledge and the right libraries that handles each characteristic of your game.

Some libraries will handle sound, others touch input, others 2D line drawing, etc. Some libraries does everything at once, others handles 3D polygons, light effects, particles... you get the idea.

Download all the libraries you think you'll need, start programming and use the "include" command to call your DS libraries, code your game and test with DS flashcard or emulator.
I've seen bootleg DS cartridges that are essentially DS Fire Card/N Card flash cartridges with the firmware re-written.
 

FAST6191

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Yes it is possible. These days it is known as making homebrew games, in times prior it would have been known as PD/public domain and possibly demoscene but that has some nuances associated with it so not always done.
g,
The DS has had it happen since... longer than we have had emulation and commercial ROM running.

You have a variety of approaches to technically doing it, though practically there are three

1) Fun with assembly. Very hard to learn, manage and do but if you can handle it well then as fast as it gets. Have seen some hacks done in Rust but don't know what goes for full coding.

2) C coding. For most this will mean devkitpro (which has devkitarm as its GBA and DS focused build tools, see also libnds) but there are some other options and things people stack on top of it (palib being one of the more notable).

3) Lua coding. For whatever reason the DS saw a couple of versions of Lua (somewhat popular interpreted language, around here most would note it as the language various emulators give you to alter the game, including in desmume, and what is used for a lot of tool assisted speedruns).
https://gbatemp.net/threads/attempt...amming-languages-available-for-the-ds.357792/ has a bit more.
 
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