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Is the "New Nintendo 3DS/N3DS" the end of Gateway?
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<blockquote data-quote="zhdarkstar" data-source="post: 5087304" data-attributes="member: 113956"><p>While the cash grab argument does hold some water, I just thought of a possible reason for the hardware upgrade. As anhminh put it, the N3DS is becoming physically similar to the Wii U gamepad. Perhaps, that is a design alteration done so that it can serve as a secondary gamepad for the Wii U, a problem that has existed since inception. With SSB coming to both platforms, it makes sense to create an alternative controller solution, as not everyone still has GCN controllers lying around. This wouldn't be the first time that Nintendo tried to create connectivity between their console and handheld, and it certainly won't be the last. Sure it seems like it's a bit of a corner case, but the GCN controller adapter for Wii U is just as guilty as being a niche accessory.</p><p> </p><p>I still remember Reggie saying that Wii U would support up to two gamepads, yet the gamepad itself is apparently still too expensive to sell by itself according to Miyamoto. If this really is the route they want to take instead, it's a calculated risk to leverage the non-overlapping 3DS user base into the Wii U user base.</p><p> </p><p>As for whether or not I would get one for myself, I'm probably going to snag an N3DSXL as my Player 2/retail/download play unit. One thing that I learned from the DS era is that it's a lot easier to get your friends into the multiplayer games you like if you can put the full experience in their hands. I'm just glad that I didn't get a 2DS, although I would consider a N2DS (you know it's inevitable) should my theory about the Wii U/N3DS connectivity be true.</p></blockquote><p></p>
[QUOTE="zhdarkstar, post: 5087304, member: 113956"] While the cash grab argument does hold some water, I just thought of a possible reason for the hardware upgrade. As anhminh put it, the N3DS is becoming physically similar to the Wii U gamepad. Perhaps, that is a design alteration done so that it can serve as a secondary gamepad for the Wii U, a problem that has existed since inception. With SSB coming to both platforms, it makes sense to create an alternative controller solution, as not everyone still has GCN controllers lying around. This wouldn't be the first time that Nintendo tried to create connectivity between their console and handheld, and it certainly won't be the last. Sure it seems like it's a bit of a corner case, but the GCN controller adapter for Wii U is just as guilty as being a niche accessory. I still remember Reggie saying that Wii U would support up to two gamepads, yet the gamepad itself is apparently still too expensive to sell by itself according to Miyamoto. If this really is the route they want to take instead, it's a calculated risk to leverage the non-overlapping 3DS user base into the Wii U user base. As for whether or not I would get one for myself, I'm probably going to snag an N3DSXL as my Player 2/retail/download play unit. One thing that I learned from the DS era is that it's a lot easier to get your friends into the multiplayer games you like if you can put the full experience in their hands. I'm just glad that I didn't get a 2DS, although I would consider a N2DS (you know it's inevitable) should my theory about the Wii U/N3DS connectivity be true. [/QUOTE]
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