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Junichi Masuda responds to backlash over Pokemon Sword and Shield not including every Pokemon
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<blockquote data-quote="Deleted User" data-source="post: 8697018"><p>They're still using the Pokedex 3D models, just adding minor animations here and there. You can see on the e3 footage that it isn't anything groundbreaking like they make it sound.</p><p>(Heck they didn't even bother adding the Pokemon translator yet, it's a feature meant for X and Y )</p><p>At least on the switch it might not run like garbage just because they refuse to reduce the amount of polygons.</p><p>Personally I would much rather have the game looking like black and white, 2D sprites and an actually well designed and thought out overworld, instead of another boring 3D poke with tons of corner cutting to make it for release.</p><p>They already save tons of time since they don't update the 3d models like they used to do with the sprites</p><p></p><p>I'd put all the money into redoing the archaic Pokemon core engine, which yokai watch and dragon quest monsters proved can be done well without ruining its essence.</p><p>(They wouldn't do it though, even the new Pokemon are always designed especifically to be an echo of the first/second gen. Bear, Pikachu variant, new cat, new caterpie, horse,bird, dog, etc since at least DPPt)</p><p></p><p>In reality they're probably allocating a lot of their work force on Town ( which wasn't even shown at e3 this year ) and other projects, leaving Pokemon to have another crummy half assed entry.</p><p></p><p></p><p></p><p>It was brought back after X and Y, so it's a valid point.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 8697018"] They're still using the Pokedex 3D models, just adding minor animations here and there. You can see on the e3 footage that it isn't anything groundbreaking like they make it sound. (Heck they didn't even bother adding the Pokemon translator yet, it's a feature meant for X and Y ) At least on the switch it might not run like garbage just because they refuse to reduce the amount of polygons. Personally I would much rather have the game looking like black and white, 2D sprites and an actually well designed and thought out overworld, instead of another boring 3D poke with tons of corner cutting to make it for release. They already save tons of time since they don't update the 3d models like they used to do with the sprites I'd put all the money into redoing the archaic Pokemon core engine, which yokai watch and dragon quest monsters proved can be done well without ruining its essence. (They wouldn't do it though, even the new Pokemon are always designed especifically to be an echo of the first/second gen. Bear, Pikachu variant, new cat, new caterpie, horse,bird, dog, etc since at least DPPt) In reality they're probably allocating a lot of their work force on Town ( which wasn't even shown at e3 this year ) and other projects, leaving Pokemon to have another crummy half assed entry. It was brought back after X and Y, so it's a valid point. [/QUOTE]
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, we are in some group activities sometimes
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Orgies?
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something like each group of 3 does the exam (dunno how to explain it)
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