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Kingdom Hearts 3D 60FPS code? (Intended for New 3DS models)
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<blockquote data-quote="granville" data-source="post: 8330654" data-attributes="member: 97430"><p>I've been testing it. It works fairly well from what I can see besides a couple of minor issues (mostly animation related from what I can tell, such as collecting and using keys). I actually prefer the way the 60fps was implemented for the DS version, the N64 version's 60fps hack I believe uses a sort of artificial interpolation effect instead and isn't as smooth as the DS hack.</p><p></p><p>I don't know how well this runs on real DS hardware, been using an emulator to try it out. It should work on a real DS as well, but will probably slow down at some points.</p><p></p><p></p><p>Snake Eater 3D's performance is shockingly horrible. It's locked to 20fps to begin with (the original had occasional performance dips as well but was at least locked at a higher 30). But it frequently drops into the low teens and even sometimes single digits. And playing on the New 3DS via homebrew to unlock the extra CPU speed doesn't completely fix this either, cutscenes still constantly drop into the mid teens.</p><p></p><p>I'm suspicious there's poorly optimized GPU programming causing some of these dips, beyond just the CPU speed. The GPU in New 3DS did not receive a bump in clock speed like the CPU did.</p><p></p><p>There are also other issues with Snake Eater 3D besides the horrible framerate too. The jungle foliage has significant reductions in both density and draw distance. Though the lighting is slightly better and they added a crouch walk move which was welcome (though this is negated by the controls being worse in other ways).</p><p></p><p>The best way would probably be the PS3 version. I think that version runs at 60fps. Vita port seems to run at a fairly solid 30fps most of the time.</p><p></p><p>Though for anyone with a powerful enough PC (it seems to run fairly well on my 4670k at 4ghz), there's a 60fps hack for the PS2 version for use in PCSX2.</p></blockquote><p></p>
[QUOTE="granville, post: 8330654, member: 97430"] I've been testing it. It works fairly well from what I can see besides a couple of minor issues (mostly animation related from what I can tell, such as collecting and using keys). I actually prefer the way the 60fps was implemented for the DS version, the N64 version's 60fps hack I believe uses a sort of artificial interpolation effect instead and isn't as smooth as the DS hack. I don't know how well this runs on real DS hardware, been using an emulator to try it out. It should work on a real DS as well, but will probably slow down at some points. Snake Eater 3D's performance is shockingly horrible. It's locked to 20fps to begin with (the original had occasional performance dips as well but was at least locked at a higher 30). But it frequently drops into the low teens and even sometimes single digits. And playing on the New 3DS via homebrew to unlock the extra CPU speed doesn't completely fix this either, cutscenes still constantly drop into the mid teens. I'm suspicious there's poorly optimized GPU programming causing some of these dips, beyond just the CPU speed. The GPU in New 3DS did not receive a bump in clock speed like the CPU did. There are also other issues with Snake Eater 3D besides the horrible framerate too. The jungle foliage has significant reductions in both density and draw distance. Though the lighting is slightly better and they added a crouch walk move which was welcome (though this is negated by the controls being worse in other ways). The best way would probably be the PS3 version. I think that version runs at 60fps. Vita port seems to run at a fairly solid 30fps most of the time. Though for anyone with a powerful enough PC (it seems to run fairly well on my 4670k at 4ghz), there's a 60fps hack for the PS2 version for use in PCSX2. [/QUOTE]
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