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Large NeoGeo games support and CPS3 tests
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<blockquote data-quote="LibretroRetroArc" data-source="post: 7798597" data-attributes="member: 313102"><p>Hi there, big thanks to Wiimpathy for doing this.</p><p></p><p>I am currently going through the sources and I'll try to add them to the libretro core repos so that these will be part of the rolling nightlies. I'd love to be able to work together as well with Wiimpathy in any future endeavors to make the FBA cores better and more usable for Wii.</p><p></p><p>The version of RetroArch used is a bit old but I assume there weren't any real changes made there? Can't see much so far, even MEM2 manager is left unaltered. So my guess is the entire VM manager is handled on the core side rather than RetroArch side.</p><p></p><p>In any case, a huge thanks for doing this, and hopefully users will be able to enjoy the fruits of this labor in rolling nightlies once I have successfully backported this to the main repositories.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p>As for CPS3, it's only fullspeed on the Wii U. You'd need a SH2 dynarec written for PowerPC and backported to FBAlpha in order to be able to run that at fullspeed.</p><p></p><p>Speaking of which, one of our colleagues @notaz just made it possible to use the SH2 dynarec used in Picodrive on x86 (both 32bit and x64). So it now has a 32bit ARM backend, and x86 (both 32bit and 64bit). All that is missing is a PowerPC backend.</p></blockquote><p></p>
[QUOTE="LibretroRetroArc, post: 7798597, member: 313102"] Hi there, big thanks to Wiimpathy for doing this. I am currently going through the sources and I'll try to add them to the libretro core repos so that these will be part of the rolling nightlies. I'd love to be able to work together as well with Wiimpathy in any future endeavors to make the FBA cores better and more usable for Wii. The version of RetroArch used is a bit old but I assume there weren't any real changes made there? Can't see much so far, even MEM2 manager is left unaltered. So my guess is the entire VM manager is handled on the core side rather than RetroArch side. In any case, a huge thanks for doing this, and hopefully users will be able to enjoy the fruits of this labor in rolling nightlies once I have successfully backported this to the main repositories. [MERGED]auto[/MERGED] As for CPS3, it's only fullspeed on the Wii U. You'd need a SH2 dynarec written for PowerPC and backported to FBAlpha in order to be able to run that at fullspeed. Speaking of which, one of our colleagues @notaz just made it possible to use the SH2 dynarec used in Picodrive on x86 (both 32bit and x64). So it now has a 32bit ARM backend, and x86 (both 32bit and 64bit). All that is missing is a PowerPC backend. [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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nobody?
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ok then no
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sigh
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@Sicklyboy
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How you doin xdq?
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@Sicklyboy
, not that bad ig
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Lazy day for me. Was gonna go grocery shopping but it's raining so I don't feel like going out. Listened to music and messed with server stuff instead
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@Sicklyboy
, and i have school tommorrow cuz its sunday
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I feel that, I got work tomorrow
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@Sicklyboy
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atleast you get paid
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I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol
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Getting paid is definitely a plus, though
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laye to the paryy?
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know what, here's another attempt
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laye to the party?
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