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Nintendo DS
LodeRunner English Menu patch
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<blockquote data-quote="plasturion" data-source="post: 10185324" data-attributes="member: 312650"><p>It seems several files are misssing in the patched rom...</p><p>very possible that background graphic for saving (sys_save0?.afa) and few more (sys_pop_29,30).</p><p>I don't know file format but I guess we can restore original ones to fix it.</p><p>Yes, it's working now</p><p></p><p>[spoiler="Changelog"]</p><p>----v1.2a</p><p>messed a bit with graphics... there's combo in afa files, pallete, tiles, and map all together 3 in 1.</p><p>"Save" and "Load" captions for saving screen are translated now in v1.2a</p><p>...</p><p>today I tried with pop up messages, I guess this font (calibri) is similar to the one used before by author of this patch</p><p>How it looks? These things seems to be important in overall usage, look and feel.</p><p>---- v1.2b</p><p>added all the pop up messages for saving/loading progress screen</p><p>translated buttons "Save Data" and "LodeRunner", "Championship LodeRunner"</p><p>I think this is enough to improve this patch from my side. All the changes are in v1.2b patch</p><p>---- v1.2c</p><p>some improvements for stage select screen in v1.2c patch</p><p>maybe I should make the same caption for the "Load" and "Save" screen?</p><p>[/spoiler]</p><p>What can be more to do:</p><p>- pop ups for editor data, download play, options, etc</p><p>- other main captions for Options, Stage Secect, etc</p><p>- scroll texts (like in this one screen ([] Select data to load))</p><p>- in-window "back" (start) instead of japanese 戻る sign</p><p></p><p>[spoiler="Screenshots"]</p><p></p><p> [ATTACH=full]378732[/ATTACH] [ATTACH=full]378891[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="plasturion, post: 10185324, member: 312650"] It seems several files are misssing in the patched rom... very possible that background graphic for saving (sys_save0?.afa) and few more (sys_pop_29,30). I don't know file format but I guess we can restore original ones to fix it. Yes, it's working now [spoiler="Changelog"] ----v1.2a messed a bit with graphics... there's combo in afa files, pallete, tiles, and map all together 3 in 1. "Save" and "Load" captions for saving screen are translated now in v1.2a ... today I tried with pop up messages, I guess this font (calibri) is similar to the one used before by author of this patch How it looks? These things seems to be important in overall usage, look and feel. ---- v1.2b added all the pop up messages for saving/loading progress screen translated buttons "Save Data" and "LodeRunner", "Championship LodeRunner" I think this is enough to improve this patch from my side. All the changes are in v1.2b patch ---- v1.2c some improvements for stage select screen in v1.2c patch maybe I should make the same caption for the "Load" and "Save" screen? [/spoiler] What can be more to do: - pop ups for editor data, download play, options, etc - other main captions for Options, Stage Secect, etc - scroll texts (like in this one screen ([] Select data to load)) - in-window "back" (start) instead of japanese 戻る sign [spoiler="Screenshots"] [ATTACH type="full" alt="loadDataCompletedScreen.png"]378732[/ATTACH] [ATTACH type="full" alt="stage select.png"]378891[/ATTACH] [/spoiler] [/QUOTE]
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18000 hours lol
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https://www.omnicalculator.com/other/download-time
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Psionic Roshambo
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750 days lol
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So Internet is very much faster now lol
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"Time Remaining- 2 years, 9 girlfriends, 6 hairstyles, please standby..."
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Lol
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I remember one time I downloaded like a 500MB ISO file on 56K and that literally took like 2 days
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I had some sort of resume thing, I remember the software had chains
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Damned if I can't remember.the name though
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Some sort of download management app
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Ok good chatting, I'm off to the bar, to shoot some pool, nighty night.
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