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<blockquote data-quote="gisel213" data-source="post: 2249614" data-attributes="member: 92879"><p>With that being said here's my 2 cents I have an r4isdhc white screen/dont work but on my laptop I can play</p><p>the patched rom and the clean rom just fine and 55frames out of 60 no noticable lag and saves just fine...</p><p></p><p>Well okay ninty has heavily protected this game and with all the whining i'm calling out the dev's on this the</p><p>emu I'm using is desmuemu 0.9.4 like i said above... So why not port desmuemu to ds yeah i know it sounds</p><p>silly but you'd have everything you need the hardware power etc... just like a flash cart basically emulates a</p><p>real ds cart.... You wouldnt have to configure anything keys, graphic sound or microphone because it's all there</p><p>all you would have to do is load the emu from a flashcart example desmuemu.nds then select the game and</p><p>it should work right... the only reason I am saying this is because the clean xpa-mal3.nds and the xpa-mal3.nds</p><p>cracked rom works fine on desmuemu no freezing or glitching and I use a real microphone on my laptop</p><p>and it's just fine... But the main point is how desmuemu loads and runs this game there has to be a difference</p><p>in the way it does and how the flashcarts do but they require patching or AR code and this does not this would</p><p>be great if that could be done then there would no more whining when it come to piracy protection games </p><p>and ninty would scratch their heads how do i block an emu within a flash cart... </p><p></p><p>So in other words why not make a desmuemu launcher for flashcarts that lauches protected games without</p><p>hassle... Think of it like this ok bowser inside story doesnt run on r4,dstt menu etc okay launch desmuemu</p><p>.nds then select bowser inside story and bam it works then once loaded have fun etc saves should work fine</p><p>desmuemu auto detects all the saves sizes just like flashcarts already coded into it etc... It's like putting</p><p>the ds or dsi into test mode like a ps3 debug where there are no checks etc this would be sweet well that's</p><p>my idea and it sounds better than another menu for all the non working cards I think it would be harder</p><p>for ninty to block an emu from a flash card theyd really have to probe at it and it would be harder if the</p><p>developer encrpterd the emu once compiled etc...</p><p></p><p>Well that's my idea to this protection crap well dont get me wrong my laptop runs it so atleast i can play</p><p>it but not everyone has a dual or phenom laptop or pc with decent graphics card to handle it....</p><p></p><p>To anyone with a decent pc or laptop on desmuemu 0.9.4 use soft rasptner on 3d graphics, frameskip to</p><p>limited and at 1 if you use 0 it will run but the music is slow but at 1 frameskip and limit it will run like</p><p>visual boy advance did before you set it triple buffering i get 55fps and that's smooth enough....</p><p></p><p>Ok devs take a look please give feedback let's get this thing back under control pirates vs ninty ninjas...</p><p></p><p>I wish I knew how to develop and compile to port this thing to dsi dslite dsphatt...........</p></blockquote><p></p>
[QUOTE="gisel213, post: 2249614, member: 92879"] With that being said here's my 2 cents I have an r4isdhc white screen/dont work but on my laptop I can play the patched rom and the clean rom just fine and 55frames out of 60 no noticable lag and saves just fine... Well okay ninty has heavily protected this game and with all the whining i'm calling out the dev's on this the emu I'm using is desmuemu 0.9.4 like i said above... So why not port desmuemu to ds yeah i know it sounds silly but you'd have everything you need the hardware power etc... just like a flash cart basically emulates a real ds cart.... You wouldnt have to configure anything keys, graphic sound or microphone because it's all there all you would have to do is load the emu from a flashcart example desmuemu.nds then select the game and it should work right... the only reason I am saying this is because the clean xpa-mal3.nds and the xpa-mal3.nds cracked rom works fine on desmuemu no freezing or glitching and I use a real microphone on my laptop and it's just fine... But the main point is how desmuemu loads and runs this game there has to be a difference in the way it does and how the flashcarts do but they require patching or AR code and this does not this would be great if that could be done then there would no more whining when it come to piracy protection games and ninty would scratch their heads how do i block an emu within a flash cart... So in other words why not make a desmuemu launcher for flashcarts that lauches protected games without hassle... Think of it like this ok bowser inside story doesnt run on r4,dstt menu etc okay launch desmuemu .nds then select bowser inside story and bam it works then once loaded have fun etc saves should work fine desmuemu auto detects all the saves sizes just like flashcarts already coded into it etc... It's like putting the ds or dsi into test mode like a ps3 debug where there are no checks etc this would be sweet well that's my idea and it sounds better than another menu for all the non working cards I think it would be harder for ninty to block an emu from a flash card theyd really have to probe at it and it would be harder if the developer encrpterd the emu once compiled etc... Well that's my idea to this protection crap well dont get me wrong my laptop runs it so atleast i can play it but not everyone has a dual or phenom laptop or pc with decent graphics card to handle it.... To anyone with a decent pc or laptop on desmuemu 0.9.4 use soft rasptner on 3d graphics, frameskip to limited and at 1 if you use 0 it will run but the music is slow but at 1 frameskip and limit it will run like visual boy advance did before you set it triple buffering i get 55fps and that's smooth enough.... Ok devs take a look please give feedback let's get this thing back under control pirates vs ninty ninjas... I wish I knew how to develop and compile to port this thing to dsi dslite dsphatt........... [/QUOTE]
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