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<blockquote data-quote="Tom Bombadildo" data-source="post: 8700047" data-attributes="member: 187316"><p>Ah I see, I simply saw Veho mention it as $160, didn't bother checking the Kickstarter. </p><p></p><p>Regardless, my point still stands. An extra $100 for basic enhancements is really only worth it for 7th gen consoles. That said, we may request a review unit of the thing if it can deliver on its promises (and if it actually gets backed), so perhaps I could see it first hand. </p><p></p><p>Also, you can't "add" ray-tracing to games. Ray-tracing isn't a filter that you can just add all willy nilly, it's a rendering technique that has to be implemented at the dev level as it requires access to the game's geometry to apply. Anything that claims to "add" ray tracing to anything that doesn't officially support it as a rendering method is either a hoax, or not real ray tracing.</p></blockquote><p></p>
[QUOTE="Tom Bombadildo, post: 8700047, member: 187316"] Ah I see, I simply saw Veho mention it as $160, didn't bother checking the Kickstarter. Regardless, my point still stands. An extra $100 for basic enhancements is really only worth it for 7th gen consoles. That said, we may request a review unit of the thing if it can deliver on its promises (and if it actually gets backed), so perhaps I could see it first hand. Also, you can't "add" ray-tracing to games. Ray-tracing isn't a filter that you can just add all willy nilly, it's a rendering technique that has to be implemented at the dev level as it requires access to the game's geometry to apply. Anything that claims to "add" ray tracing to anything that doesn't officially support it as a rendering method is either a hoax, or not real ray tracing. [/QUOTE]
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