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<blockquote data-quote="Foxi4" data-source="post: 3634710" data-attributes="member: 203855"><p>I don't see why not. Sure, the landscape wouldn't be as impressive and huge as in the original, but even using just PaLib you could introduce some level of randomness in terrain generation.</p><p></p><p>Example: Using tiled backgrounds, pre-prepare 4 tiles x 4 tiles "blocks" and assign them on a tilemap, if you want them random underground, use PA_Rand(Min, Max); for selecting the block type, display a second background 1 layer below for the "underground" effect and 1 below that for the sky. "Digging" would remove tiles and add items to an Inventory array and vice-versa, using the inventory would place tiles on the tilemap. That way you'll get over the 128 objects at a time limit.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 3634710, member: 203855"] I don't see why not. Sure, the landscape wouldn't be as impressive and huge as in the original, but even using just PaLib you could introduce some level of randomness in terrain generation. Example: Using tiled backgrounds, pre-prepare 4 tiles x 4 tiles "blocks" and assign them on a tilemap, if you want them random underground, use PA_Rand(Min, Max); for selecting the block type, display a second background 1 layer below for the "underground" effect and 1 below that for the sky. "Digging" would remove tiles and add items to an Inventory array and vice-versa, using the inventory would place tiles on the tilemap. That way you'll get over the 128 objects at a time limit. [/QUOTE]
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