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N64 dynarec is out as beta release
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<blockquote data-quote="Deleted User" data-source="post: 8472480"><p>Zelda doesn't have a 60fps patch, its still running on its hard locked 20fps, Retroben tried and could not make it work, you will get stuck further on the game.</p><p></p><p>60fps codes can be found here for other games</p><p><a href="http://forum.pj64-emu.com/archive/index.php/t-5208.html" target="_blank">http://forum.pj64-emu.com/archive/index.php/t-5208.html</a></p><p><strong>retroben</strong></p><p>5th August 2015, 05:41 PM</p><p>About the OOT 60fps, I know know that it has proven itself even more gameplay worthless because you get stuck on Gohma's door and other spots when Deku Scrubs shoot at you because their shots explode immediately.</p><p>I had forgotten this unfortunate issue and it is too irritating to attempt any further on fixing this myself,sorry.</p><p></p><p>I am dedicated to finding the one code in SM64 that can fix all issues with 60fps.</p><p></p><p><strong>ill copy past from reddit:</strong></p><p>Many of Link's animations can actually run at more than 20fps, if my eyes don't mess with me.</p><p></p><p>You need to use the overclocking feature of Dolphin, or there will be slowdowns (hell, without OC there are zones that run at 16fps in OOT, and much worse in MM).</p><p></p><p>The 30fps code is the safest one. Both of them shorten the length of the hookshot reach, make Link get stuck in small tunnels (the correct word doesn't reach my mind right now), and screw some events like the Volvagia cutscene (the cutscene doesn't end).</p><p></p><p>Not to mention that some enemies move faster and performing sword combos is a lot harder. And the time runs faster.</p><p></p><p>At 60fps, Link gets stuck in the air when you get teleported to the temple entrance after killing the boss. Obviously, time runs at 2x speed compared to 30fps.</p><p></p><p>tl;dr: good for running around for some time, but not for serious gameplay. You can't complete the game with these codes enabled all the time.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 8472480"] Zelda doesn't have a 60fps patch, its still running on its hard locked 20fps, Retroben tried and could not make it work, you will get stuck further on the game. 60fps codes can be found here for other games [URL]http://forum.pj64-emu.com/archive/index.php/t-5208.html[/URL] [B]retroben[/B] 5th August 2015, 05:41 PM About the OOT 60fps, I know know that it has proven itself even more gameplay worthless because you get stuck on Gohma's door and other spots when Deku Scrubs shoot at you because their shots explode immediately. I had forgotten this unfortunate issue and it is too irritating to attempt any further on fixing this myself,sorry. I am dedicated to finding the one code in SM64 that can fix all issues with 60fps. [B]ill copy past from reddit:[/B] Many of Link's animations can actually run at more than 20fps, if my eyes don't mess with me. You need to use the overclocking feature of Dolphin, or there will be slowdowns (hell, without OC there are zones that run at 16fps in OOT, and much worse in MM). The 30fps code is the safest one. Both of them shorten the length of the hookshot reach, make Link get stuck in small tunnels (the correct word doesn't reach my mind right now), and screw some events like the Volvagia cutscene (the cutscene doesn't end). Not to mention that some enemies move faster and performing sword combos is a lot harder. And the time runs faster. At 60fps, Link gets stuck in the air when you get teleported to the temple entrance after killing the boss. Obviously, time runs at 2x speed compared to 30fps. tl;dr: good for running around for some time, but not for serious gameplay. You can't complete the game with these codes enabled all the time. [/QUOTE]
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