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Need help with file I/O for Gamecube homebrew
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<blockquote data-quote="GateGuy" data-source="post: 10386022" data-attributes="member: 510680"><p>I have a Wii homebrew game that I also ported to Gamecube. It runs fine in Dolphin, except external files (in this case, sound effects and music) are not loading. On Wii, these files would be loaded through, say, [ICODE]sd:/apps/my_game/my_sound.wav[/ICODE], but I don't know the equivalent path for Gamecube, and there's surprisingly little information I could find about Gamecube homebrew. Specifically, I want to load these assets from a Gamecube SD to memory card adapter in slot B. According to some repos of old homebrew apps, the root might be [ICODE]sd:/[/ICODE] or [ICODE]cardb:/[/ICODE], but I don't have any way of testing this. I don't have a Gamecube, I haven't been able to successfully run Gamecube homebrew on my Wii, and I have no Gamecube SD access in Dolphin, so the game runs without the loaded audio.</p><p></p><p>Basically, what is the best way to save/load external assets in a Gamecube homebrew app; what path should I use? Here's the game in question, which currently attempts to load assets from [ICODE]sd:/Trogdor-RB[/ICODE]:</p><p><a href="https://github.com/Mode8fx/Trogdor-Reburninated/releases/tag/v2.1" target="_blank">https://github.com/Mode8fx/Trogdor-Reburninated/releases/tag/v2.1</a></p></blockquote><p></p>
[QUOTE="GateGuy, post: 10386022, member: 510680"] I have a Wii homebrew game that I also ported to Gamecube. It runs fine in Dolphin, except external files (in this case, sound effects and music) are not loading. On Wii, these files would be loaded through, say, [ICODE]sd:/apps/my_game/my_sound.wav[/ICODE], but I don't know the equivalent path for Gamecube, and there's surprisingly little information I could find about Gamecube homebrew. Specifically, I want to load these assets from a Gamecube SD to memory card adapter in slot B. According to some repos of old homebrew apps, the root might be [ICODE]sd:/[/ICODE] or [ICODE]cardb:/[/ICODE], but I don't have any way of testing this. I don't have a Gamecube, I haven't been able to successfully run Gamecube homebrew on my Wii, and I have no Gamecube SD access in Dolphin, so the game runs without the loaded audio. Basically, what is the best way to save/load external assets in a Gamecube homebrew app; what path should I use? Here's the game in question, which currently attempts to load assets from [ICODE]sd:/Trogdor-RB[/ICODE]: [URL]https://github.com/Mode8fx/Trogdor-Reburninated/releases/tag/v2.1[/URL] [/QUOTE]
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