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Nintendo Wii U
Need help with vWii gc adapter for project M
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<blockquote data-quote="Famus484" data-source="post: 9986048" data-attributes="member: 506897"><p>Thank you again for the reply, that reply helps clear things out, a lot. </p><p></p><p></p><p></p><p>What I've experienced corroborates this. In order to control which slot the gamepad takes, I disabled autoboot in one of my GC injects, so it boots to nintendont every time. To access the title, I just boot to disk (or I can boot any game in my SD card from that same injected title). That is what gave me the ideas to ask around for Dol+game injection, and then to use smash stack in WiiVC.</p><p></p><p></p><p>Even if GCA never worked that way, IMO there would still be a plus value in being able to do this. For example, it would provide a way to play every Brawl mod using a Wii U gamepad (even those that cant be esaily patched into ISO). I can do it through smash stack, but it doesn't work every time. It would also enable gamepad for other Wii game mods (like CTGP? testing required).</p><p></p><p>In the injector script, I think there is an option to change the forwarder dol, so I suppose we could put anything there. The problem is that the software prevents a Wii ISO from being injected if GC mode is enabled. I wonder if trying to bypass that is possible, and if it would work.</p><p></p><p>I have a USB ethernet adapter compatible with Wii U, I can test with that.</p><p></p><p></p><p></p><p>Actually, I went WiiVC route because I had thought it would actually be easier to help make GCA work there (My intuition was ''problem is with USB loading, but in WiiVC it's just (virtual) disk loading''). I don't mind carrying a USB flash drive just for PM/P+ (I'd rather not need a Wiimote, but at least with hbl2hbc I don't need the sensor bar). I do tend to prefer WiiVC for all other games, since they all fit on my hard drive (although I keep some games on my SD, like Melee mods).</p><p></p><p></p><p>Thank you for those!</p></blockquote><p></p>
[QUOTE="Famus484, post: 9986048, member: 506897"] Thank you again for the reply, that reply helps clear things out, a lot. What I've experienced corroborates this. In order to control which slot the gamepad takes, I disabled autoboot in one of my GC injects, so it boots to nintendont every time. To access the title, I just boot to disk (or I can boot any game in my SD card from that same injected title). That is what gave me the ideas to ask around for Dol+game injection, and then to use smash stack in WiiVC. Even if GCA never worked that way, IMO there would still be a plus value in being able to do this. For example, it would provide a way to play every Brawl mod using a Wii U gamepad (even those that cant be esaily patched into ISO). I can do it through smash stack, but it doesn't work every time. It would also enable gamepad for other Wii game mods (like CTGP? testing required). In the injector script, I think there is an option to change the forwarder dol, so I suppose we could put anything there. The problem is that the software prevents a Wii ISO from being injected if GC mode is enabled. I wonder if trying to bypass that is possible, and if it would work. I have a USB ethernet adapter compatible with Wii U, I can test with that. Actually, I went WiiVC route because I had thought it would actually be easier to help make GCA work there (My intuition was ''problem is with USB loading, but in WiiVC it's just (virtual) disk loading''). I don't mind carrying a USB flash drive just for PM/P+ (I'd rather not need a Wiimote, but at least with hbl2hbc I don't need the sensor bar). I do tend to prefer WiiVC for all other games, since they all fit on my hard drive (although I keep some games on my SD, like Melee mods). Thank you for those! [/QUOTE]
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BigOnYa
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I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...
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