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Need help with vWii gc adapter for project M
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<blockquote data-quote="JacobM" data-source="post: 9986203" data-attributes="member: 425576"><p>I swear when WiiVC first came out I tried to pull off CTGP because of the the same theory that "disk emulation" could potentially let us bypass the real disc restriction. Ultimately it would depend on if you can hold an ISO in the "drive" while booting to the CTGP launcher. If you can figure that out, you may also be able to use the brainslug w/ the WUP-028 module to enable GCA in all compatible disc games other than Brawl. I swear I spent hours attempting all that, but it may have been too early in the WiiVC development process that it wasn't possible at the time. I recall multi disc games are possible for WiiVC, so why cant we have one disc & one DOL?Ultimately, if the ethernet adapter isn't supported then CTGP is pointless over any MKWii custom track pack other than for GCA controller compatibility.</p><p></p><p></p><p></p><p>I think it prevents you from doing it because the technique didn't work outside the mode that Gamecube operates in. I recall Nintendont needed some serious refacotoring to get it working as WiiVC. If you look through the commit history on github the restructure starts on Sept 15, 2017 through Oct 27, 2017 across <strong><u>dozens</u></strong> of commits by fix94 and gerbilsoft. The amount of rework in order to not only get Nintendont compatible with WiiVC but make it seamless and invisible was impressive to say the least. It wasn't anywhere close to just injecting two files and letting the WiiU do the rest. The feature in the injector script likely wasn't blocked for an arbitrary reason.</p><p></p><p>Major Commit 1: <a href="https://github.com/FIX94/Nintendont/commit/5a95477aac068a370ffabc0165f087c3d6f23667" target="_blank">https://github.com/FIX94/Nintendont/commit/5a95477aac068a370ffabc0165f087c3d6f23667</a></p><p>Major Commit 2: <a href="https://github.com/FIX94/Nintendont/commit/02446e53b9e0dde5468f64a3005c7a695eaee0e3" target="_blank">https://github.com/FIX94/Nintendont/commit/02446e53b9e0dde5468f64a3005c7a695eaee0e3</a></p><p>Major Commit 3: <a href="https://github.com/FIX94/Nintendont/commit/6e464cd703d0a21d6c4737783dde3c1a7344b486" target="_blank">https://github.com/FIX94/Nintendont/commit/6e464cd703d0a21d6c4737783dde3c1a7344b486</a></p><p>Major Commit 4:</p><p><a href="https://github.com/FIX94/Nintendont/commit/afcfa4b6539ca4db50f38889eacd8924391d84f1" target="_blank">https://github.com/FIX94/Nintendont/commit/afcfa4b6539ca4db50f38889eacd8924391d84f1</a></p><p>Major Commit 5:</p><p><a href="https://github.com/FIX94/Nintendont/commit/fa65bb6c883cfc38b8cef75561a6b4a52ce0635e" target="_blank">https://github.com/FIX94/Nintendont/commit/fa65bb6c883cfc38b8cef75561a6b4a52ce0635e</a></p><p></p><p></p><p></p><p></p><p></p><p>Sweet! Let me know what you learn! Just a heads up that even though 3rd party compatible adapters work with official games, Wii/WIiU homebrew is notorious for behaving completely differently between official and 3rd party controllers, GCA adapters, and possibly even LAN adapters.</p></blockquote><p></p>
[QUOTE="JacobM, post: 9986203, member: 425576"] I swear when WiiVC first came out I tried to pull off CTGP because of the the same theory that "disk emulation" could potentially let us bypass the real disc restriction. Ultimately it would depend on if you can hold an ISO in the "drive" while booting to the CTGP launcher. If you can figure that out, you may also be able to use the brainslug w/ the WUP-028 module to enable GCA in all compatible disc games other than Brawl. I swear I spent hours attempting all that, but it may have been too early in the WiiVC development process that it wasn't possible at the time. I recall multi disc games are possible for WiiVC, so why cant we have one disc & one DOL?Ultimately, if the ethernet adapter isn't supported then CTGP is pointless over any MKWii custom track pack other than for GCA controller compatibility. I think it prevents you from doing it because the technique didn't work outside the mode that Gamecube operates in. I recall Nintendont needed some serious refacotoring to get it working as WiiVC. If you look through the commit history on github the restructure starts on Sept 15, 2017 through Oct 27, 2017 across [B][U]dozens[/U][/B] of commits by fix94 and gerbilsoft. The amount of rework in order to not only get Nintendont compatible with WiiVC but make it seamless and invisible was impressive to say the least. It wasn't anywhere close to just injecting two files and letting the WiiU do the rest. The feature in the injector script likely wasn't blocked for an arbitrary reason. Major Commit 1: [URL]https://github.com/FIX94/Nintendont/commit/5a95477aac068a370ffabc0165f087c3d6f23667[/URL] Major Commit 2: [URL]https://github.com/FIX94/Nintendont/commit/02446e53b9e0dde5468f64a3005c7a695eaee0e3[/URL] Major Commit 3: [URL]https://github.com/FIX94/Nintendont/commit/6e464cd703d0a21d6c4737783dde3c1a7344b486[/URL] Major Commit 4: [URL]https://github.com/FIX94/Nintendont/commit/afcfa4b6539ca4db50f38889eacd8924391d84f1[/URL] Major Commit 5: [URL]https://github.com/FIX94/Nintendont/commit/fa65bb6c883cfc38b8cef75561a6b4a52ce0635e[/URL] Sweet! Let me know what you learn! Just a heads up that even though 3rd party compatible adapters work with official games, Wii/WIiU homebrew is notorious for behaving completely differently between official and 3rd party controllers, GCA adapters, and possibly even LAN adapters. [/QUOTE]
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