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Need help with vWii gc adapter for project M
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<blockquote data-quote="Famus484" data-source="post: 9986887" data-attributes="member: 506897"><p>Thank you for confirming all that!</p><p></p><p>I'm still wondering about the idea to patch a forwader.dol that by defaults load geckoOS from SD card, but that can load full game (possibly with cheats) if a patch or cheat enables it to. I never coded homebrew, I don't know the possibilities or limitations, but I would think renaming main.dol maingame.dol, leaving all the rest untouched, and adding the forwarder can work for any game (although cheats would have to be modified?). Or perhaps every time, the games main.dol has to modified so that it loads Gecko unless some boolean variable is set to true (in which case it proceeds with rest of the game).</p><p></p><p></p><p>Is it because brainslug modules can't use GCT files? In which case, the problem would be that even if I patched a PM ISO, I also disable smash stack exploit?</p><p></p><p>I wonder though, if the gpf file (of GCA inject) could be modifed to work in IOS255. Would one encounter the same problem as when trying to make the GCT for USBloaderGX in Wii/vWii?</p><p></p><p></p><p>Enjoyed! I suppose modifying ''Hai'' fw.img so that it behaves like some other IOS when it comes to USB interface is impossible, since it would already have been done?</p></blockquote><p></p>
[QUOTE="Famus484, post: 9986887, member: 506897"] Thank you for confirming all that! I'm still wondering about the idea to patch a forwader.dol that by defaults load geckoOS from SD card, but that can load full game (possibly with cheats) if a patch or cheat enables it to. I never coded homebrew, I don't know the possibilities or limitations, but I would think renaming main.dol maingame.dol, leaving all the rest untouched, and adding the forwarder can work for any game (although cheats would have to be modified?). Or perhaps every time, the games main.dol has to modified so that it loads Gecko unless some boolean variable is set to true (in which case it proceeds with rest of the game). Is it because brainslug modules can't use GCT files? In which case, the problem would be that even if I patched a PM ISO, I also disable smash stack exploit? I wonder though, if the gpf file (of GCA inject) could be modifed to work in IOS255. Would one encounter the same problem as when trying to make the GCT for USBloaderGX in Wii/vWii? Enjoyed! I suppose modifying ''Hai'' fw.img so that it behaves like some other IOS when it comes to USB interface is impossible, since it would already have been done? [/QUOTE]
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