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Sony PSP
New here, and a fan of the Shining series from SEGA. Are there any ongoing projects or any hope for any of the 3 Shining PSP games to get a FT?
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<blockquote data-quote="master801" data-source="post: 9929488" data-attributes="member: 274295"><p>Shining Ark - Dead: <a href="https://gbatemp.net/threads/shining-ark-english-project.433208/" target="_blank">https://gbatemp.net/threads/shining-ark-english-project.433208/</a></p><p>Shining Ark / Blade - Dead: <a href="https://gbatemp.net/threads/shining-ark-and-blade-project-will-be-continue.576918/" target="_blank">https://gbatemp.net/threads/shining-ark-and-blade-project-will-be-continue.576918/</a></p><p>Shining Ark - Dead: (I refuse to link it for good reason) YouTube "Shining Ark English patches test" - Good luck getting the patch out of HoaiTrung97's ass <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdnjs.cloudflare.com/ajax/libs/twemoji/14.0.2/72x72/1f602.png" data-shortname=":joy:" /></p><p></p><p>I'm gonna go with no hope as the answer, being the most realistic option.</p><p></p><p>EDIT:</p><p></p><p>Poking around in the game files for Shining Ark, I see a lot of reasons why translation patches are abandoned.</p><p></p><p>Game uses CriWare middleware, which is a pain in the ass to deal with since it's all container files with some magic (you'll see why later on).</p><p></p><p>For anyone else attempting, DATA2.<a href="https://phantasystardocs.github.io/file-formats/common-formats/criware/adx/" target="_blank">AFS</a> and DATA3.<a href="https://phantasystardocs.github.io/file-formats/common-formats/criware/adx/" target="_blank">AFS</a> in PSP_GAME/USRDIR/STREAM aren't interesting at all. All they contain are audio files.</p><p></p><p>What you really want, is PSP_GAME/INSDIR/DATA.bin. This contains the game's actual files, however the file needs to be decrypted because it's an install file (PGD). pgdecrypt works.</p><p></p><p>Then the file (DATA.bin) needs to be extracted with an CPK extractor. Any should work, but some tools are more picky than others. Find one that works.</p><p></p><p>HTX files are GIM texture files. These are easy to convert back to GIM, since HTX is just a container file. Warning, I've only poked at a few, but the container structure looks like it supports multiple textures. May not work for every HTX. Just delete the first 96 bytes (HTEX0 is a container[?] and HTSF is a container[?]) and last 64 bytes (EOFC just signifies the end-of-file container[?]).</p><p></p><p>ATX files (specifically the ones that end with the file name "_1", not "_02" - this contains some unknown data file for the corresponding file) are just containers for .wav files like HTX. Delete the first 32 bytes (APA3 block) and delete the last 32 bytes (EOFC block).</p><p></p><p>MSB files seem to be some script files. No idea how it works, but strings are at the bottom of the script file. I'm guessing it just skips from string to string with 0x00 as the spacer.</p><p></p><p>No idea what MXE files are. Some _01.MXE files have strings in them.</p><p></p><p>Bonus points to anyone who manages to understand and are able to extract files - I've attached extracted GIM files.</p></blockquote><p></p>
[QUOTE="master801, post: 9929488, member: 274295"] Shining Ark - Dead: [URL]https://gbatemp.net/threads/shining-ark-english-project.433208/[/URL] Shining Ark / Blade - Dead: [URL]https://gbatemp.net/threads/shining-ark-and-blade-project-will-be-continue.576918/[/URL] Shining Ark - Dead: (I refuse to link it for good reason) YouTube "Shining Ark English patches test" - Good luck getting the patch out of HoaiTrung97's ass 😂 I'm gonna go with no hope as the answer, being the most realistic option. EDIT: Poking around in the game files for Shining Ark, I see a lot of reasons why translation patches are abandoned. Game uses CriWare middleware, which is a pain in the ass to deal with since it's all container files with some magic (you'll see why later on). For anyone else attempting, DATA2.[URL='https://phantasystardocs.github.io/file-formats/common-formats/criware/adx/']AFS[/URL] and DATA3.[URL='https://phantasystardocs.github.io/file-formats/common-formats/criware/adx/']AFS[/URL] in PSP_GAME/USRDIR/STREAM aren't interesting at all. All they contain are audio files. What you really want, is PSP_GAME/INSDIR/DATA.bin. This contains the game's actual files, however the file needs to be decrypted because it's an install file (PGD). pgdecrypt works. Then the file (DATA.bin) needs to be extracted with an CPK extractor. Any should work, but some tools are more picky than others. Find one that works. HTX files are GIM texture files. These are easy to convert back to GIM, since HTX is just a container file. Warning, I've only poked at a few, but the container structure looks like it supports multiple textures. May not work for every HTX. Just delete the first 96 bytes (HTEX0 is a container[?] and HTSF is a container[?]) and last 64 bytes (EOFC just signifies the end-of-file container[?]). ATX files (specifically the ones that end with the file name "_1", not "_02" - this contains some unknown data file for the corresponding file) are just containers for .wav files like HTX. Delete the first 32 bytes (APA3 block) and delete the last 32 bytes (EOFC block). MSB files seem to be some script files. No idea how it works, but strings are at the bottom of the script file. I'm guessing it just skips from string to string with 0x00 as the spacer. No idea what MXE files are. Some _01.MXE files have strings in them. Bonus points to anyone who manages to understand and are able to extract files - I've attached extracted GIM files. [/QUOTE]
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New here, and a fan of the Shining series from SEGA. Are there any ongoing projects or any hope for any of the 3 Shining PSP games to get a FT?
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