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Nintendo announces Paper Mario: The Thousand-Year Door remaster
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<blockquote data-quote="AkiraKurusu" data-source="post: 10245999" data-attributes="member: 514771"><p>I'm not the biggest fan of the original PM: TTYD, compared to Super.</p><p></p><p>Hopefully they speed up the stupid Peach segments, or even better make them optional and skippable; those just completely <em>wrecked</em> the pace of the game. Super only really had <em>one</em> Peacb segment before she joined the party, and she had the same walking speed as Mario - sooooo much better.</p><p>And then Sticker Star had <strong>zero</strong> Peach segments. Zero's better than seven or eight.</p><p></p><p>I imagine they'll retime the action commands, so they won't be as difficult; this should also help with my dislike of the level-up system (increasing only one stat per level? Why not follow Super Mario RPG and increase <em>all</em> stats, with a chosen stat getting a few extra points?) as hopefully I won't be needing both HP and BP at the same time as much.</p><p></p><p>Super also had the more interesting character design, not to mention a superior cast of characters - I'll never forget Count Bleck's crew, while the X-Nauts are inherently forgettable. The music is fantastic, and the world themes are far better than anything TTYD offered (8-bit retro, space, analogues to hell and heaven, the ancient past, etc.) since they're separate worlds rather than parts of the same world.</p><p></p><p>I also honestly think Super has the superior gameplay, too - no more finicky action commands; it's platformer-based now, making it far easier to just <em>dodge</em> enemy attacks, and the Pixls and Bowser and Luigi provide more than enough combat variety, not to mention Mario's 3D shifting.</p></blockquote><p></p>
[QUOTE="AkiraKurusu, post: 10245999, member: 514771"] I'm not the biggest fan of the original PM: TTYD, compared to Super. Hopefully they speed up the stupid Peach segments, or even better make them optional and skippable; those just completely [I]wrecked[/I] the pace of the game. Super only really had [I]one[/I] Peacb segment before she joined the party, and she had the same walking speed as Mario - sooooo much better. And then Sticker Star had [B]zero[/B] Peach segments. Zero's better than seven or eight. I imagine they'll retime the action commands, so they won't be as difficult; this should also help with my dislike of the level-up system (increasing only one stat per level? Why not follow Super Mario RPG and increase [I]all[/I] stats, with a chosen stat getting a few extra points?) as hopefully I won't be needing both HP and BP at the same time as much. Super also had the more interesting character design, not to mention a superior cast of characters - I'll never forget Count Bleck's crew, while the X-Nauts are inherently forgettable. The music is fantastic, and the world themes are far better than anything TTYD offered (8-bit retro, space, analogues to hell and heaven, the ancient past, etc.) since they're separate worlds rather than parts of the same world. I also honestly think Super has the superior gameplay, too - no more finicky action commands; it's platformer-based now, making it far easier to just [I]dodge[/I] enemy attacks, and the Pixls and Bowser and Luigi provide more than enough combat variety, not to mention Mario's 3D shifting. [/QUOTE]
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