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NitroSwan - A WonderSwan emulator for NDS
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<blockquote data-quote="plasturion" data-source="post: 9809116" data-attributes="member: 312650"><p>I wonder is it possible to fix some PCM sounds or disable. For example Kaze no Klonoa doesn't shout "Wahoo!" while jumping, but there's some shattered sounds instead. (as for me, better if he could be quiet, however I can used to this scratches even I beated the whole game lately and it's pretty great. Moonlight Museum In gray colors still feels and looks way better than gba competitor. There's more dificulty and has unique timing levels) The same shattered sounds are in example in Puyo 2, while moving a jellybean, or select stages. It makes unplayable with sounds.</p><p>In first post we read...</p><p></p><p>so that explains the current state, I wonder if adding sample support will slow down emulation, but maybe some speed improvements are still possible. Looking forward for it.</p><p>For ws games only black and white color pallete works... there's some options that provides other colors (i guess like with custom color polarizer effect) but it won't work for me. It would be cool to add some colorizing effects like gbc does for gb games. Let's say geen-blue background palette and red tones for sprites. Or even better, Wonderswan has 3 layers (background, foreground and sprites), I wonder is it possible to give each of them different palette. I did some screenshots of separeted layers with oswan, edited colors and join them again, so this is how it could look like.</p><p>[ATTACH=full]307535[/ATTACH]</p><p>Anyway thanks for improving this emu. I'm happy how great it works for ds lite now and really enjoy it.</p></blockquote><p></p>
[QUOTE="plasturion, post: 9809116, member: 312650"] I wonder is it possible to fix some PCM sounds or disable. For example Kaze no Klonoa doesn't shout "Wahoo!" while jumping, but there's some shattered sounds instead. (as for me, better if he could be quiet, however I can used to this scratches even I beated the whole game lately and it's pretty great. Moonlight Museum In gray colors still feels and looks way better than gba competitor. There's more dificulty and has unique timing levels) The same shattered sounds are in example in Puyo 2, while moving a jellybean, or select stages. It makes unplayable with sounds. In first post we read... so that explains the current state, I wonder if adding sample support will slow down emulation, but maybe some speed improvements are still possible. Looking forward for it. For ws games only black and white color pallete works... there's some options that provides other colors (i guess like with custom color polarizer effect) but it won't work for me. It would be cool to add some colorizing effects like gbc does for gb games. Let's say geen-blue background palette and red tones for sprites. Or even better, Wonderswan has 3 layers (background, foreground and sprites), I wonder is it possible to give each of them different palette. I did some screenshots of separeted layers with oswan, edited colors and join them again, so this is how it could look like. [ATTACH type="full"]307535[/ATTACH] Anyway thanks for improving this emu. I'm happy how great it works for ds lite now and really enjoy it. [/QUOTE]
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