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no$gba Version 3.0.2 release
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<blockquote data-quote="Deleted User" data-source="post: 9059011"><p>no$gba Version 3.0.2 has been released!</p><p>no$gba started as a Gameboy Advance debugger but was later released as a normal emulator.</p><p>Later versions added support for Nintendo DS emulation.</p><p></p><p>Changelog:</p><p></p><p>16 May 2020 - version 3.02</p><p></p><p>- 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)</p><p>- 3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)</p><p>- 3ds/gpu/help: created I/O map chapters for gpu internal/external registers</p><p>- 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones</p><p>- 3ds/gpu/help: swapped/renamed width and height to match up with actual usage</p><p>- 3ds/gpu/help: important details/corrections for rendering pipeline registers</p><p>- 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions</p><p>- 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes</p><p>- 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters</p><p>- 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)</p><p>- 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions</p><p>- 3ds/gpu/help: removed meaningless sentences alike this register is used to...</p><p>- 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag</p><p>- 3ds/gpu/help: gpu external registers: added memory control/status registers</p><p>- a22i/float: .float16/24/32/64/80 supports multiple operands (using commas)</p><p></p><p>Source:<a href="http://problemkaputt.de/gba.htm" target="_blank">http://problemkaputt.de/gba.htm</a></p></blockquote><p></p>
[QUOTE="Deleted User, post: 9059011"] no$gba Version 3.0.2 has been released! no$gba started as a Gameboy Advance debugger but was later released as a normal emulator. Later versions added support for Nintendo DS emulation. Changelog: 16 May 2020 - version 3.02 - 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal) - 3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help) - 3ds/gpu/help: created I/O map chapters for gpu internal/external registers - 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones - 3ds/gpu/help: swapped/renamed width and height to match up with actual usage - 3ds/gpu/help: important details/corrections for rendering pipeline registers - 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions - 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes - 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters - 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters) - 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions - 3ds/gpu/help: removed meaningless sentences alike this register is used to... - 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag - 3ds/gpu/help: gpu external registers: added memory control/status registers - a22i/float: .float16/24/32/64/80 supports multiple operands (using commas) Source:[URL]http://problemkaputt.de/gba.htm[/URL] [/QUOTE]
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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