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Nintendo Wii
Null value between the characters and game crashes when i change the file size of the dialogues
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<blockquote data-quote="FAST6191" data-source="post: 10182970" data-attributes="member: 32303"><p>Never seen a hex editor hide null values, at best the text decode will do the full 16 bits as part of the decode and thus appear to have less to show there/be more readily typed in. Trouble with that and most DS games is they almost always have some kind of 8 bit markup somewhere in the mix which breaks the basic decode fairly quickly. Some text editors might hide things (usually anything not printable ASCII).</p><p></p><p>File size changing. Yeah time to learn about pointers, in the case of the DS many files will also have the file size at the start of the file somewhere (right at the start, right after the magic stamp or in the case of many Nintendo provided formats then 8h) or in a helper file. Some will also have sizes of sections.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 10182970, member: 32303"] Never seen a hex editor hide null values, at best the text decode will do the full 16 bits as part of the decode and thus appear to have less to show there/be more readily typed in. Trouble with that and most DS games is they almost always have some kind of 8 bit markup somewhere in the mix which breaks the basic decode fairly quickly. Some text editors might hide things (usually anything not printable ASCII). File size changing. Yeah time to learn about pointers, in the case of the DS many files will also have the file size at the start of the file somewhere (right at the start, right after the magic stamp or in the case of many Nintendo provided formats then 8h) or in a helper file. Some will also have sizes of sections. [/QUOTE]
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Null value between the characters and game crashes when i change the file size of the dialogues
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