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Odamex - A classic DooM multiplayer port for Nintendo Switch
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<blockquote data-quote="Ch0wW" data-source="post: 9486430" data-attributes="member: 478709"><p>Unfortunately, midi support is kinda difficult to get for the Switch release, and the requirement of Timidity makes things harder. It supports all other formats, but not midi/mus files yet.</p><p></p><p>However, since the Switch seems to support fluidsynth (what GZDoom seems to support), we might be able to use that audio subsystem for playbacking midi music. And since it's also a popular request, I believe we're planning to support this on the next major release of Odamex.</p><p><u><strong></strong></u></p><p><u><strong><span style="font-size: 18px">Anyway, there's a new update for Odamex (0.9.2)!</span></strong></u></p><p></p><p>No gigantic feature drops this time, mostly just bugfixes and the return of the Mac client. Some of the more notable things to talk about:</p><ul> <li data-xf-list-type="ul">MAP08's sounds are no longer ear-splitting.</li> <li data-xf-list-type="ul">Sounds no longer vanish when many sounds are playing using the default sound channel setting of 32.</li> <li data-xf-list-type="ul">Many MAPINFO errors were squashed, allowing the loading of yet more WAD files with modern mapinfos.</li> <li data-xf-list-type="ul">Many bits of broken behavior surrounding doors were fixed.</li> <li data-xf-list-type="ul">Many sources of crashes were taken care of, particularly the ones that were causing severe instability in the Linux and unreleased (0.9.1) Mac client.</li> </ul><p></p><p>Full changelog is available <a href="https://github.com/odamex/odamex/releases/tag/0.9.2" target="_blank"><strong>here</strong></a>.</p></blockquote><p></p>
[QUOTE="Ch0wW, post: 9486430, member: 478709"] Unfortunately, midi support is kinda difficult to get for the Switch release, and the requirement of Timidity makes things harder. It supports all other formats, but not midi/mus files yet. However, since the Switch seems to support fluidsynth (what GZDoom seems to support), we might be able to use that audio subsystem for playbacking midi music. And since it's also a popular request, I believe we're planning to support this on the next major release of Odamex. [U][B] [SIZE=5]Anyway, there's a new update for Odamex (0.9.2)![/SIZE][/B][/U] No gigantic feature drops this time, mostly just bugfixes and the return of the Mac client. Some of the more notable things to talk about: [LIST] [*]MAP08's sounds are no longer ear-splitting. [*]Sounds no longer vanish when many sounds are playing using the default sound channel setting of 32. [*]Many MAPINFO errors were squashed, allowing the loading of yet more WAD files with modern mapinfos. [*]Many bits of broken behavior surrounding doors were fixed. [*]Many sources of crashes were taken care of, particularly the ones that were causing severe instability in the Linux and unreleased (0.9.1) Mac client. [/LIST] Full changelog is available [URL='https://github.com/odamex/odamex/releases/tag/0.9.2'][B]here[/B][/URL]. [/QUOTE]
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