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Nintendo Wii
Ougon No Kizuna (Golden Bonds) English translation for Wii
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<blockquote data-quote="wiiAdventurer" data-source="post: 10039121" data-attributes="member: 553518"><p>You mentioned Town Factory and I find it interesting because that sounded so familiar. Then I searched and saw that they also developed (or most likely helped develop) one of my favorite Wii games: <em>Little King's Story</em>. They both released the same year in Japan. I've read they were a smallish team, so I'm curious how they were doing two games or what their role was.</p><p></p><p></p><p></p><p></p><p>That's some really crazy words to see from the company who fronted the money for development. I know Jaleco had some major financial issues though. It may be the translation but I don't quite understand what he means. Maybe he is saying he was unhappy with releasing the game in such an unpolished state? It's hard to glean what he wasn't happy with, maybe just the reception overall. However, he does mention something about development being half a year behind.</p><p></p><p></p><p></p><p>Yeah. I feel like the graphics are reasonable. The art direction is fantastic. I don't understand the PS1 comparisons.</p><p></p><p>I can see how the gameplay is a bit basic, there is nothing to the attacks. The mobs standing around isn't anything new (see any older Musou game) but without flashy attacks it does make it a lot less exciting.</p><p></p><p>People complained about the story segments being "boring" presumedly because the characters just stand there and there is text on the screen. I don't see this any differently than a visual novel, so I'm not sure what is with this complaint.</p><p></p><p>I think there is the basis for a great game here. Whether the Japanese audience was being picky or the game never goes beyond its initial ideas will be interesting to see pan out.</p><p></p><p>Then again, I also wear rose colored glasses when it comes to Wii games.</p><p></p><p>Thanks again Brand!</p></blockquote><p></p>
[QUOTE="wiiAdventurer, post: 10039121, member: 553518"] You mentioned Town Factory and I find it interesting because that sounded so familiar. Then I searched and saw that they also developed (or most likely helped develop) one of my favorite Wii games: [I]Little King's Story[/I]. They both released the same year in Japan. I've read they were a smallish team, so I'm curious how they were doing two games or what their role was. That's some really crazy words to see from the company who fronted the money for development. I know Jaleco had some major financial issues though. It may be the translation but I don't quite understand what he means. Maybe he is saying he was unhappy with releasing the game in such an unpolished state? It's hard to glean what he wasn't happy with, maybe just the reception overall. However, he does mention something about development being half a year behind. Yeah. I feel like the graphics are reasonable. The art direction is fantastic. I don't understand the PS1 comparisons. I can see how the gameplay is a bit basic, there is nothing to the attacks. The mobs standing around isn't anything new (see any older Musou game) but without flashy attacks it does make it a lot less exciting. People complained about the story segments being "boring" presumedly because the characters just stand there and there is text on the screen. I don't see this any differently than a visual novel, so I'm not sure what is with this complaint. I think there is the basis for a great game here. Whether the Japanese audience was being picky or the game never goes beyond its initial ideas will be interesting to see pan out. Then again, I also wear rose colored glasses when it comes to Wii games. Thanks again Brand! [/QUOTE]
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Sicklyboy
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Sonic Angel Knight
:
Why do we have a baker man when he don't bake stuff? GBATemp cookies, or cake, or something.
Today at 1:46 AM
@
Sonic Angel Knight
:
PIZZA
Today at 1:46 AM
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K3Nv2
:
Smokies came out gud
Today at 1:46 AM
D
@
diamondsofmayhem
:
Something tells me posting pics of the stuff that comes out of my smoker might go over well here
Today at 1:47 AM
D
@
diamondsofmayhem
:
anyway, I could use a hand, if anyone can point me in the right direction
Today at 1:48 AM
@
Xdqwerty
:
https://www.youtube.com/watch?v=VKqmsCtbKA8
Today at 1:50 AM
D
@
diamondsofmayhem
:
I'll take that as a "no" then...
Today at 1:51 AM
@
Xdqwerty
:
@diamondsofmayhem
, ?
Today at 1:53 AM
@
Xdqwerty
:
@Sonic Angel Knight
, he does bake stuff
Today at 1:54 AM
D
@
diamondsofmayhem
:
sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.
Today at 1:55 AM
D
@
diamondsofmayhem
:
It's proven quite frustrating.
Today at 1:55 AM
D
@
diamondsofmayhem
:
don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
Today at 1:59 AM
@
Xdqwerty
:
@diamondsofmayhem
, what game?
Today at 2:00 AM
D
@
diamondsofmayhem
:
Hyrule Warriors legends
Today at 2:00 AM
D
@
diamondsofmayhem
:
The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
Today at 2:06 AM
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@
diamondsofmayhem
:
and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
Today at 2:08 AM
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Xdqwerty
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@diamondsofmayhem
, try making a thread
Today at 2:09 AM
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diamondsofmayhem
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in which forum? there's several.
Today at 2:09 AM
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Psionic Roshambo
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Having every channel is fun lol
Today at 2:09 AM
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diamondsofmayhem
:
Actually, finally found someone who was looking for the same thing.
https://gbatemp.net/threads/lost-hyrule-warriors-legends-v1-6-0-ntr-plugin.628141/
to no avail.
Today at 2:14 AM
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@
diamondsofmayhem
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well, sorry for bugging yall with this.
Today at 2:15 AM
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Xdqwerty
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@diamondsofmayhem
, dont worry
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Xdqwerty
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good night
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diamondsofmayhem
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G'night!
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Sicklyboy
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sup nerds
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