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Pokémon - The Battle Between Legitimacy and Legality
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<blockquote data-quote="FAST6191" data-source="post: 4867868" data-attributes="member: 32303"><p>If the thing is functionally no different than what can be made within the parameters* of the game** then I have no real objection to people generating them. Common sense would say even if it is functionally no different (where something is caught makes no odds as far as I know for instance) you probably still want to make it doable within the context of the game just to avoid poking the bear so to speak.</p><p></p><p>*as far as competitive advantage goes. Assuming it does not cause the stats at the limit to be out of bounds I see no problem with making level 1 versions of things you should not be able to get as level one.</p><p></p><p>**reading around I understand the devs sometimes deviate here. Copying that is fine.</p><p></p><p>If the generation of pokemon could not be summarised as "grind more" and actually took any amount of skill (timing challenge or something) to do properly* then I would be forced to change my opinion**. As it does not and as they are unlikely to change this any time soon then I am OK with it. If it took some absolutely crazy amount of time to do the grinding (thousands of active hours) then I might also have to say something, it does not though.</p><p></p><p>*this means if you win at the timing challenges then your mon will be better than it could have otherwise been, if it is just "timing challenges to reduce then grind" then it is back as making no functional difference.</p><p></p><p>**naturally if you are doing a challenge like "new game, 30 play hours later we will face off" then we will have issues.</p><p></p><p>Things that could not exist normally, we are back to the all parties have to consent idea that is common in game modding.</p><p></p><p>Going back to the second sentence then if you want all your mons to be theoretically obtainable in the game then fair enough. If you somehow consider a generated but otherwise as it could have been caught in the game to be tainted... yeah no.</p><p></p><p>The very short version would then be "If I am writing a perfect AI/model to play the game then would generation change this at all? If no then carry on, if yes then we have problems".</p><p></p><p>Edit. Oh and on RNG abuse vs cheating. One is forcing the game's internal memory to return a given result and the other is cheating.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 4867868, member: 32303"] If the thing is functionally no different than what can be made within the parameters* of the game** then I have no real objection to people generating them. Common sense would say even if it is functionally no different (where something is caught makes no odds as far as I know for instance) you probably still want to make it doable within the context of the game just to avoid poking the bear so to speak. *as far as competitive advantage goes. Assuming it does not cause the stats at the limit to be out of bounds I see no problem with making level 1 versions of things you should not be able to get as level one. **reading around I understand the devs sometimes deviate here. Copying that is fine. If the generation of pokemon could not be summarised as "grind more" and actually took any amount of skill (timing challenge or something) to do properly* then I would be forced to change my opinion**. As it does not and as they are unlikely to change this any time soon then I am OK with it. If it took some absolutely crazy amount of time to do the grinding (thousands of active hours) then I might also have to say something, it does not though. *this means if you win at the timing challenges then your mon will be better than it could have otherwise been, if it is just "timing challenges to reduce then grind" then it is back as making no functional difference. **naturally if you are doing a challenge like "new game, 30 play hours later we will face off" then we will have issues. Things that could not exist normally, we are back to the all parties have to consent idea that is common in game modding. Going back to the second sentence then if you want all your mons to be theoretically obtainable in the game then fair enough. If you somehow consider a generated but otherwise as it could have been caught in the game to be tainted... yeah no. The very short version would then be "If I am writing a perfect AI/model to play the game then would generation change this at all? If no then carry on, if yes then we have problems". Edit. Oh and on RNG abuse vs cheating. One is forcing the game's internal memory to return a given result and the other is cheating. [/QUOTE]
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But for $20 he will still let you...
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@K3Nv2
That's what God's saying to all of us after we die. lmao
57 minutes ago
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God has a record cabinet with my name on it
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"Why did I create this."
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I bet he looks at my record and thinks "he fell off."
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I like how these earbuds put on a light show like PAIR ME PAIR ME
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I hear voices now
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stop calling 1-800- imaginary friends
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I have imaginary enemies
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Siri make the voices stop telling me to put peanut butter on the neighbors car
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peanut butter + BMW make excellent sandwich la
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ya, that's bad, don't want the mut to have explosive diarrea
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only helps the cat do spins around the room
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