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prBoom GBA port and hack for GBA Doom 1 to use it.
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<blockquote data-quote="FAST6191" data-source="post: 8943332" data-attributes="member: 32303"><p>Saw <a href="https://www.romhacking.net/hacks/4899/" target="_blank">https://www.romhacking.net/hacks/4899/</a> and thought it worth sharing.</p><p></p><p>For those unfamiliar then Doom and Doom II both got ports to the GBA. While I would personally pick almost any other version to play today there does remain those that like all these oddball ports and the GBA platform for such things, and to be fair the way the game plays is not as limiting for Doom as later FPS efforts would be. The Doom 1 port on the GBA being based upon the Jaguar port (so much so the tools for it fairly easily crossed over <a href="https://gbatemp.net/threads/doom-game-gba-rom-s.350513/" target="_blank">https://gbatemp.net/threads/doom-game-gba-rom-s.350513/</a> ) and the second a bit more of a custom effort.</p><p>For a more in depth discussion then the following pages do well</p><p><a href="https://doom.fandom.com/wiki/Game_Boy_Advance" target="_blank">https://doom.fandom.com/wiki/Game_Boy_Advance</a></p><p><a href="https://doomwiki.org/wiki/Doom_for_Game_Boy_Advance" target="_blank">https://doomwiki.org/wiki/Doom_for_Game_Boy_Advance</a></p><p>That is at least until this. For those also unfamiliar with things then ID and its various offshoots and associates have often been seen to release source code to their games ( <a href="https://github.com/id-Software" target="_blank">https://github.com/id-Software</a> and might as well link <a href="https://osgameclones.com/" target="_blank">https://osgameclones.com/</a> for some of the forks at least ) with Doom happening many years ago and getting a few dozen projects with their own take on it, in addition to mods and user made content (probably the worst of the obvious choices for a link but <a href="https://www.moddb.com/games/doom" target="_blank">https://www.moddb.com/games/doom</a> ).</p><p></p><p>First up is apparently prboom, one of the more notable open source takes on Doom, managed to get a GBA port.</p><p><a href="https://github.com/doomhack/GBADoom" target="_blank">https://github.com/doomhack/GBADoom</a></p><p></p><p>Second is we apparently have a port of said engine to the original GBA Doom game, one that is still being refined but by most accounts makes the game far nicer than the original GBA effort and far more in line with the original game. This one is apparently done by Kippykip.</p><p><a href="https://github.com/Kippykip/GBADoom/releases" target="_blank">https://github.com/Kippykip/GBADoom/releases</a></p><p></p><p>Edit. Also port of various PC resources to Doom II from the same author also happened</p><p><a href="http://www.romhacking.net/hacks/3666/" target="_blank">http://www.romhacking.net/hacks/3666/</a></p><p>They are apparently also working on some audio stuff for the first one to recreate final doom's soundtrack</p><p><a href="https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/" target="_blank">https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/</a></p><p>source for all this</p><p><a href="https://www.romhacking.net/hacks/4899/" target="_blank">https://www.romhacking.net/hacks/4899/</a></p></blockquote><p></p>
[QUOTE="FAST6191, post: 8943332, member: 32303"] Saw [URL]https://www.romhacking.net/hacks/4899/[/URL] and thought it worth sharing. For those unfamiliar then Doom and Doom II both got ports to the GBA. While I would personally pick almost any other version to play today there does remain those that like all these oddball ports and the GBA platform for such things, and to be fair the way the game plays is not as limiting for Doom as later FPS efforts would be. The Doom 1 port on the GBA being based upon the Jaguar port (so much so the tools for it fairly easily crossed over [URL]https://gbatemp.net/threads/doom-game-gba-rom-s.350513/[/URL] ) and the second a bit more of a custom effort. For a more in depth discussion then the following pages do well [URL]https://doom.fandom.com/wiki/Game_Boy_Advance[/URL] [URL]https://doomwiki.org/wiki/Doom_for_Game_Boy_Advance[/URL] That is at least until this. For those also unfamiliar with things then ID and its various offshoots and associates have often been seen to release source code to their games ( [URL]https://github.com/id-Software[/URL] and might as well link [URL]https://osgameclones.com/[/URL] for some of the forks at least ) with Doom happening many years ago and getting a few dozen projects with their own take on it, in addition to mods and user made content (probably the worst of the obvious choices for a link but [URL]https://www.moddb.com/games/doom[/URL] ). First up is apparently prboom, one of the more notable open source takes on Doom, managed to get a GBA port. [URL]https://github.com/doomhack/GBADoom[/URL] Second is we apparently have a port of said engine to the original GBA Doom game, one that is still being refined but by most accounts makes the game far nicer than the original GBA effort and far more in line with the original game. This one is apparently done by Kippykip. [URL]https://github.com/Kippykip/GBADoom/releases[/URL] Edit. Also port of various PC resources to Doom II from the same author also happened [URL]http://www.romhacking.net/hacks/3666/[/URL] They are apparently also working on some audio stuff for the first one to recreate final doom's soundtrack [URL]https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/[/URL] source for all this [URL]https://www.romhacking.net/hacks/4899/[/URL] [/QUOTE]
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