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<blockquote data-quote="supercarotte" data-source="post: 7508528" data-attributes="member: 366015"><p>Thanks I'll lay an eye on it. </p><p>About using another language file, I didn't mean it was possible yet, sorry for misleading you. I was able to replace the worst string recognitions because I noticed the .bin file used Unicode encoding and had the starting point and length of the relevant chunk of data in it's header. I still have to use string recognition to sort skills names and texts because everything is scrambled into 5 "sub-chunks" and so far I didn't find any indication similar to the file's header to do it automatically.</p><p>There are precisely 4 strings left in Database.cs ("Opportunist", "Big Wave" and their respective descriptions), if you edit those 4 to match the ones in messagePokedex_FR it should work.</p><p>What I meant that I could easily replace those strings with variables and translating skills and their description would be done. I haven't done it yet because :</p><ul> <li data-xf-list-type="ul">Pokemon names : They rely on 2 .txt files right now and I need to change that by figuring how entries in pokemonData are linked to a name in the game's files.</li> <li data-xf-list-type="ul">PSSE's texts : It may be the easiest, but since I hardcoded everything for now it'd be a lot of work to change every single string into some kind of variable read from an internal file.</li> </ul><p>Even after I would do that I'm still not sure how I'd implement it. A language selector in PKHex's fashion would be great I think so I started looking at their code but there are so many layers of things I don't understand that it may take some time.</p></blockquote><p></p>
[QUOTE="supercarotte, post: 7508528, member: 366015"] Thanks I'll lay an eye on it. About using another language file, I didn't mean it was possible yet, sorry for misleading you. I was able to replace the worst string recognitions because I noticed the .bin file used Unicode encoding and had the starting point and length of the relevant chunk of data in it's header. I still have to use string recognition to sort skills names and texts because everything is scrambled into 5 "sub-chunks" and so far I didn't find any indication similar to the file's header to do it automatically. There are precisely 4 strings left in Database.cs ("Opportunist", "Big Wave" and their respective descriptions), if you edit those 4 to match the ones in messagePokedex_FR it should work. What I meant that I could easily replace those strings with variables and translating skills and their description would be done. I haven't done it yet because : [LIST] [*]Pokemon names : They rely on 2 .txt files right now and I need to change that by figuring how entries in pokemonData are linked to a name in the game's files. [*]PSSE's texts : It may be the easiest, but since I hardcoded everything for now it'd be a lot of work to change every single string into some kind of variable read from an internal file. [/LIST] Even after I would do that I'm still not sure how I'd implement it. A language selector in PKHex's fashion would be great I think so I started looking at their code but there are so many layers of things I don't understand that it may take some time. [/QUOTE]
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