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Nintendo Wii
Reading from/Writing to, Memory Full, Black Screen Errors when running WADs with USBLoaderGX on a new emuNand due to shared content missing
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<blockquote data-quote="qWii" data-source="post: 10380102" data-attributes="member: 696561"><p>Thanks people!</p><p></p><p>Well, last week I would have said that I'd prefer USBLGX just because it is very convenient to install WAD without ejecting the SD card and without using a laptop + program, but after encountering this problem my opinion has completely changed, and I will use ShowMiiWads from now on.</p><p></p><p>Regarding this problem, the frontier between success and failure with an emunand seems to be only two shared files. But a working ModMii Emunand has 81 shared files, the emunand exported from my Wii has 108. Potentially more problems could arise if not using ShowMiiWads, but again, very few complains from the community, so probably I'm being paranoic.</p><p></p><p>Today I have take a look again at Wiiflow. And I'm 100% on the side of XFlak's. Taking a quick look at the source code, it appears that no difference is made between shared and dedicated content. To test this point, I installed "the" wad with Wiiflow, and all the content is installed in the /title/..../titleid/ folder, nothing in shared1 folder. Shocking. And consistently, the wad crashes with "problem reading from...". May be there is some flag to change wad load behaviour i Wiiflow, I don't know, but to solve it... just install another title using our heroic ShowMiiWads (at least Wiiflow doesn't break emunand's shared1 folder structure) and the wad runs without problems.</p><p></p><p>I know, it seems like a pointless exercise because there's a good chance that people will start this journey with a Wii with some VC/WiiWare installed, so they'll never run into this problem, but if that's not the case, and you move just between USBLGX and WF, I don't see any way to solve the problem.</p><p></p><p>I'll let the developers know (maybe this issue is already in their backog). But it's clear that the safe path is always use ShowMiiWads to manage the Emunand.</p><p></p><p>Regards!</p></blockquote><p></p>
[QUOTE="qWii, post: 10380102, member: 696561"] Thanks people! Well, last week I would have said that I'd prefer USBLGX just because it is very convenient to install WAD without ejecting the SD card and without using a laptop + program, but after encountering this problem my opinion has completely changed, and I will use ShowMiiWads from now on. Regarding this problem, the frontier between success and failure with an emunand seems to be only two shared files. But a working ModMii Emunand has 81 shared files, the emunand exported from my Wii has 108. Potentially more problems could arise if not using ShowMiiWads, but again, very few complains from the community, so probably I'm being paranoic. Today I have take a look again at Wiiflow. And I'm 100% on the side of XFlak's. Taking a quick look at the source code, it appears that no difference is made between shared and dedicated content. To test this point, I installed "the" wad with Wiiflow, and all the content is installed in the /title/..../titleid/ folder, nothing in shared1 folder. Shocking. And consistently, the wad crashes with "problem reading from...". May be there is some flag to change wad load behaviour i Wiiflow, I don't know, but to solve it... just install another title using our heroic ShowMiiWads (at least Wiiflow doesn't break emunand's shared1 folder structure) and the wad runs without problems. I know, it seems like a pointless exercise because there's a good chance that people will start this journey with a Wii with some VC/WiiWare installed, so they'll never run into this problem, but if that's not the case, and you move just between USBLGX and WF, I don't see any way to solve the problem. I'll let the developers know (maybe this issue is already in their backog). But it's clear that the safe path is always use ShowMiiWads to manage the Emunand. Regards! [/QUOTE]
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