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Nintendo 3DS
[Release] Basic Monster Hunter Stories Save Editor
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<blockquote data-quote="secXsQuared" data-source="post: 6741902" data-attributes="member: 377492"><p><strong>EDIT1: Changed to Java implementation so it SHOULD solve compatibility issues.</strong></p><p><strong></strong></p><p><strong>EDIT2: List of item ids can be found here:</strong></p><p><strong><a href="https://drive.google.com/file/d/0B8fJoQCzz9mJbnFYQ3VwdFZRV00/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0B8fJoQCzz9mJbnFYQ3VwdFZRV00/view?usp=sharing</a>. Or "idmap.txt" inside the ItemSet_All.zip. The format is "offset" "id" "name"</strong></p><p><strong></strong></p><p><strong>EDIT3: Added all items x986 editor.</strong></p><p><strong></strong></p><p><strong>EDIT5: Check out the MHSEC save editor which includes all the features in this post + additional ones.</strong></p><p><strong><a href="https://gbatemp.net/threads/release-mhsec-monster-hunter-stories-editor-crappy.445117/" target="_blank">https://gbatemp.net/threads/release-mhsec-monster-hunter-stories-editor-crappy.445117/</a></strong></p><p></p><p>Probably don't have much time to look into monster data layout especially skill slots and ability stuff. (MAYBE this weekend?)</p><p>I'll just post my crappy item set to at least contribute to the trivial item part.</p><p></p><p>Sources:</p><p>Existing items: <a href="http://pastebin.com/2MaVcxa8" target="_blank">http://pastebin.com/2MaVcxa8</a></p><p>All items: <a href="http://pastebin.com/vL0sBcTu" target="_blank">http://pastebin.com/vL0sBcTu</a></p><p></p><p>ItemSet_All sets ALL items except for key items to 986.</p><p><strong>Important note:</strong> I have yet figured out how to trigger the "unlock" mechanism in game. Doesn't seem like holding the item unlocks its corresponding weapon/armor crafting quests. <strong>EDIT4:</strong> As far as I've been experimenting, the only way to unlock is to trigger "item"s going into the inventory. And the only way to trigger that in game is to obtain the item through battle/gathering. Interestingly, if the player already holds 999 of a certain item, obtaining new ones doesn't trigger the unlock. Therefore I changed set_all to 986x.</p><p></p><p>ItemSet_Exisiting sets EXISTING items to 986x including those depleted but have been acquired.</p><p></p><p>Usage:</p><p>java ItemSet <your save file name></p><p></p><p>I've made a batch "ItemSet.bat" in both zips to convert save slot 0's sav.</p><p></p><p>Both require Java to execute. If you get "java not found", you need to install JRE8.</p><p></p><p></p><p><strong>BACK UP YOUR SAVE.</strong></p><p></p><p></p><p>Output:</p><p><your save file name> with ".hacked" appended...</p></blockquote><p></p>
[QUOTE="secXsQuared, post: 6741902, member: 377492"] [B]EDIT1: Changed to Java implementation so it SHOULD solve compatibility issues. EDIT2: List of item ids can be found here: [URL]https://drive.google.com/file/d/0B8fJoQCzz9mJbnFYQ3VwdFZRV00/view?usp=sharing[/URL]. Or "idmap.txt" inside the ItemSet_All.zip. The format is "offset" "id" "name" EDIT3: Added all items x986 editor. EDIT5: Check out the MHSEC save editor which includes all the features in this post + additional ones. [URL]https://gbatemp.net/threads/release-mhsec-monster-hunter-stories-editor-crappy.445117/[/URL][/B] Probably don't have much time to look into monster data layout especially skill slots and ability stuff. (MAYBE this weekend?) I'll just post my crappy item set to at least contribute to the trivial item part. Sources: Existing items: [URL]http://pastebin.com/2MaVcxa8[/URL] All items: [URL]http://pastebin.com/vL0sBcTu[/URL] ItemSet_All sets ALL items except for key items to 986. [B]Important note:[/B] I have yet figured out how to trigger the "unlock" mechanism in game. Doesn't seem like holding the item unlocks its corresponding weapon/armor crafting quests. [B]EDIT4:[/B] As far as I've been experimenting, the only way to unlock is to trigger "item"s going into the inventory. And the only way to trigger that in game is to obtain the item through battle/gathering. Interestingly, if the player already holds 999 of a certain item, obtaining new ones doesn't trigger the unlock. Therefore I changed set_all to 986x. ItemSet_Exisiting sets EXISTING items to 986x including those depleted but have been acquired. Usage: java ItemSet <your save file name> I've made a batch "ItemSet.bat" in both zips to convert save slot 0's sav. Both require Java to execute. If you get "java not found", you need to install JRE8. [B]BACK UP YOUR SAVE.[/B] Output: <your save file name> with ".hacked" appended... [/QUOTE]
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