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Sony PlayStation 4
[RELEASE] PS4 RetroArch Port (Unofficial)
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<blockquote data-quote="OsirisX" data-source="post: 9103527" data-attributes="member: 493145"><p>R4 is finally ready! This release comes with a number of changes and improvements including:</p><p>- Re-based to RetroArch v1.8.8</p><p>- All cores updated to their latest version</p><p>- Converted most cores to OOSDK (Some cores require libc++ which isn't quite ready yet with OOSDK. Cores that did require it were built using the older SDK)</p><p>- Flycast is now dynarec enabled</p><p>- Mupen64Plus and Parallel64 now include Angrylion plugin which should be used for best performance</p><p>- Fixed sound stuttering issue (May not be completely gone but should be less of it)</p><p>- More reserved memory (2.6 GB up from 700MB)</p><p>- Fixed cores installer to create the needed directories so it doesn't hang (Before it was required to run RetroArch first)</p><p></p><p>New Cores in R4:</p><p>- PPSSPP (PSP)</p><p>- PrBoom (Doom)</p><p>- TyrQuake (Quake)</p><p>- vitaQuake 2 (Quake 2)</p><p>- Mr.Boom (Bomberman)</p><p>- MAME 2010 (Arcade)</p><p>- MAME 2015 (Arcade)</p><p>- Atari800 (Atari 5200)</p><p>- ProSystem (Atari 7800)</p><p>- Handy (Atari Lynx)</p><p>- Hatari (Atari ST/STE/TT/Falcon)</p><p>- VICE x128,x64,xcbm2,xpet,xplus4,xvic (Commodore)</p><p>- DOSBox SVN (DOS)</p><p>- SquirrelJME (Jave ME)</p><p>- blueMSX (MSX)</p><p>- VBA-M (Game Boy Advance)</p><p>- Mesen (NES)</p><p>- Mesen-S (SNES)</p><p>- Nestopia (NES)</p><p>- Beetle Saturn (Sega Saturn)</p><p>- Opera (3DO)</p><p>- VeMUlator (Dreamcast VMU emu)</p><p></p><p>RetroArch_PS4_r4 (frontend)</p><p><a href="https://mega.nz/file/HM4B3RST#amPGZoltIcuvCqjY9yW4VAHol5g923HSZK3xdmQhmhY" target="_blank">https://mega.nz/file/HM4B3RST#amPGZoltIcuvCqjY9yW4VAHol5g923HSZK3xdmQhmhY</a></p><p><s><a href="https://mega.nz/file/XVBGkCDC#F2PDuA2_8lQd4EbI6WWaljVECTJ-T06vGZtRmvcX-7I" target="_blank">https://mega.nz/file/XVBGkCDC#F2PDuA2_8lQd4EbI6WWaljVECTJ-T06vGZtRmvcX-7I</a></s></p><p></p><p>Cores_Installer_r4</p><p><a href="https://mega.nz/file/DBxAFY6a#ZBjWCovHhiSfHx9Qq1B-aNVk0T8de7LD23VgLUqbhkQ" target="_blank">https://mega.nz/file/DBxAFY6a#ZBjWCovHhiSfHx9Qq1B-aNVk0T8de7LD23VgLUqbhkQ</a></p><p><a href="https://mega.nz/file/2dImyIpC#5HEdQ1NjWEFJ8M6vgMDJdTmr8wH5YeHRz6k_zZ70Hpw" target="_blank"><s>https://mega.nz/file/2dImyIpC#5HEdQ1NjWEFJ8M6vgMDJdTmr8wH5YeHRz6k_zZ70Hpw</s></a></p><p></p><p>R4 branch</p><p><a href="https://github.com/OsirizX/RetroArch/tree/ps4_r4" target="_blank">https://github.com/OsirizX/RetroArch/tree/ps4_r4</a></p><p></p><p>EDIT</p><p>Updated frontend to allow deleting of the app!</p><p></p><p>EDIT 2</p><p>Updated cores to fix the speed issue.</p></blockquote><p></p>
[QUOTE="OsirisX, post: 9103527, member: 493145"] R4 is finally ready! This release comes with a number of changes and improvements including: - Re-based to RetroArch v1.8.8 - All cores updated to their latest version - Converted most cores to OOSDK (Some cores require libc++ which isn't quite ready yet with OOSDK. Cores that did require it were built using the older SDK) - Flycast is now dynarec enabled - Mupen64Plus and Parallel64 now include Angrylion plugin which should be used for best performance - Fixed sound stuttering issue (May not be completely gone but should be less of it) - More reserved memory (2.6 GB up from 700MB) - Fixed cores installer to create the needed directories so it doesn't hang (Before it was required to run RetroArch first) New Cores in R4: - PPSSPP (PSP) - PrBoom (Doom) - TyrQuake (Quake) - vitaQuake 2 (Quake 2) - Mr.Boom (Bomberman) - MAME 2010 (Arcade) - MAME 2015 (Arcade) - Atari800 (Atari 5200) - ProSystem (Atari 7800) - Handy (Atari Lynx) - Hatari (Atari ST/STE/TT/Falcon) - VICE x128,x64,xcbm2,xpet,xplus4,xvic (Commodore) - DOSBox SVN (DOS) - SquirrelJME (Jave ME) - blueMSX (MSX) - VBA-M (Game Boy Advance) - Mesen (NES) - Mesen-S (SNES) - Nestopia (NES) - Beetle Saturn (Sega Saturn) - Opera (3DO) - VeMUlator (Dreamcast VMU emu) RetroArch_PS4_r4 (frontend) [URL]https://mega.nz/file/HM4B3RST#amPGZoltIcuvCqjY9yW4VAHol5g923HSZK3xdmQhmhY[/URL] [S][URL]https://mega.nz/file/XVBGkCDC#F2PDuA2_8lQd4EbI6WWaljVECTJ-T06vGZtRmvcX-7I[/URL][/S] Cores_Installer_r4 [URL]https://mega.nz/file/DBxAFY6a#ZBjWCovHhiSfHx9Qq1B-aNVk0T8de7LD23VgLUqbhkQ[/URL] [URL='https://mega.nz/file/2dImyIpC#5HEdQ1NjWEFJ8M6vgMDJdTmr8wH5YeHRz6k_zZ70Hpw'][S]https://mega.nz/file/2dImyIpC#5HEdQ1NjWEFJ8M6vgMDJdTmr8wH5YeHRz6k_zZ70Hpw[/S][/URL] R4 branch [URL]https://github.com/OsirizX/RetroArch/tree/ps4_r4[/URL] EDIT Updated frontend to allow deleting of the app! EDIT 2 Updated cores to fix the speed issue. [/QUOTE]
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BigOnYa
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Only thing drive me crazy is all these new horror games nowadays is its so dark, all time. I can't even play them. I understand they trying to create spooky but be creative a little, not just darkness with pop out scare scenes.
+1
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Xdqwerty
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@BigOnYa
, either that or mascot horror
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Psionic Roshambo
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https://www.reddit.com/r/Whatcouldgowrong/s/zFNgZdLFQ1
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Xdqwerty
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gonna watch gintama for the first time
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Psionic Roshambo
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@BigOnYa
, I always turn the lights up on those lol
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K3Nv2
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Two studio lights for one horror game
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Psionic Roshambo
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Lol
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K3Nv2
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https://youtu.be/9w0hKiTgxtE?si=ON3eq3tR1mZJi3h8
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K3Nv2
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Couch casting for horror
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K3Nv2
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Mig switch already has a v2 lol
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OGSniper
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How we doin' in here?
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https://videocardz.com/newz/amd-introduces-ryzen-9000-zen5-desktop-cpus-granite-ridge
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K3Nv2
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5.7Ghz sounds crazy
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hz my nuts
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K3Nv2
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Tylenol
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Giganutz
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BigOnYa
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Couch casting horror, lol
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ZeroT21
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You need better couch potatoes la
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BigOnYa
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Tbh isn't that already couch casting
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K3Nv2
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She sat on a couch must be a hoe
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BigOnYa
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Damn, stay on that plastic. (If you know, you know)
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BigOnYa
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I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty damn good. You get to shot them crazy f ers.
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IS ANYONE ON TWITCH.COM TWITCH.COM/THESUSHIDRAGON
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Psionic Roshambo
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@BigOnYa
, FarCry 5 is an awesome game with multiple endings!
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Psionic Roshambo
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@BigOnYa, FarCry 5 is an awesome game with multiple endings!
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