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[Release] Sm4shCommand
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<blockquote data-quote="Deleted User" data-source="post: 6706136"><p>~To make Toon Link's down air so that he doesn't slam himself downwards, all you should have to do is remove the "Add/Set_momentum(Vertical, Horizontal, Mode)" lines (I'm not 100% on this as I haven't edited moves with momentum yet, but looking at the code that seems like it should do the job). That being said, the hitboxes and animation will still be out for as long as it takes him to do his down air completely (which is over 2 seconds/120 frames), so you'll definitely need to make use of Set_frame_duration(Speed=[number between 0 and 1]) to speed up the animation properly to make it last about as long as Link's down air.</p><p></p><p>~As for the up special, I'm not familiar myself with turbo mode mods, so I can't say this is 100% what you're looking for, but you would need to change the angle of the final hitbox to an angle that is downwards (something in the realm of 270 degrees) but make sure to use hexidecimal (base 16, for example, 0x10E is 270 in hexidecimal) for the angle.</p><p></p><p>~When choosing to parse animations, you just want to select the motion folder. So go fighter>toonlink>motion, then click the button that says 'select folder'.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 6706136"] ~To make Toon Link's down air so that he doesn't slam himself downwards, all you should have to do is remove the "Add/Set_momentum(Vertical, Horizontal, Mode)" lines (I'm not 100% on this as I haven't edited moves with momentum yet, but looking at the code that seems like it should do the job). That being said, the hitboxes and animation will still be out for as long as it takes him to do his down air completely (which is over 2 seconds/120 frames), so you'll definitely need to make use of Set_frame_duration(Speed=[number between 0 and 1]) to speed up the animation properly to make it last about as long as Link's down air. ~As for the up special, I'm not familiar myself with turbo mode mods, so I can't say this is 100% what you're looking for, but you would need to change the angle of the final hitbox to an angle that is downwards (something in the realm of 270 degrees) but make sure to use hexidecimal (base 16, for example, 0x10E is 270 in hexidecimal) for the angle. ~When choosing to parse animations, you just want to select the motion folder. So go fighter>toonlink>motion, then click the button that says 'select folder'. [/QUOTE]
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*puts on my pirate hat* Go ahead.
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Today at 3:04 AM
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Xdqwerty
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@SylverReZ
, although maybe tommorrow bc it's already 10 pm here
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SylverReZ
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@Xdqwerty
, Good night Xdqwerty.
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Today at 3:07 AM
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@SylverReZ
, same
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F u c Y to the k
Today at 3:14 AM
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Xdqwerty
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@K3Nv2
, F u c k to the Y
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K3Nv2
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Y
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@K3Nv2
, Z
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Zero
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, Dr Willy
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https://abcnews.go.com/US/3-swimmers-attacked-sharks-off-florida-panhandle/story?id=110942862
Today at 3:26 AM
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BakerMan
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yo guys the sonic x shadow generations trailer dropped today, and shadow just straight up decided, and i hate (love) to bring this dead meme up, but, it's morbin time
Today at 3:40 AM
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BakerMan
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also the game drops oct 25, so does call of duty black ops 6, i guess barbenheimer is happening again
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@K3Nv2
, Dang it, Psi.
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Shark tales
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BakerMan
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where else but florida?
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florida men just a different breed
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https://www.foxnews.com/us/man-sexual-assault-olaf-target
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are we talking the snowman from frozen? that olaf?
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Yes lol
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oh no bro
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>Florida man violates an Olaf plush.
He couldn't let it go with that one.
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Floridawoman is the only thing that can ruin Floridaman
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