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Nintendo 3DS
[Release] VirtuaNES for 3DS
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<blockquote data-quote="ArtemisM" data-source="post: 7197776" data-attributes="member: 251243"><p>It plays them okay sometimes, but you can notice some degradation, muffled audio, or other such inconsistencies as it runs, even when resetting the game and listening to the same sections again. Maybe I'm being too attentive to it since I'm very audio-ccentric, and I'm definitely not complaining about it either, since it's a very special case not pivotal to enjoyment of the game XD Inaccurate cycles would help explain it though, since special tricks are used to make it work in the first place. It's just something I always go to when testing a new emulator, because not only does the song use digital samples, it distorts the very same samples for "instrumental" musical playback. You'd be surprised how few emulators actually recreate it 1:1 from hardware playback. It's a special kind of audio, like Gimmick!'s soundtrack and maybe even Solstice's title BGM, and Fester's Quest's boss theme ^-^</p></blockquote><p></p>
[QUOTE="ArtemisM, post: 7197776, member: 251243"] It plays them okay sometimes, but you can notice some degradation, muffled audio, or other such inconsistencies as it runs, even when resetting the game and listening to the same sections again. Maybe I'm being too attentive to it since I'm very audio-ccentric, and I'm definitely not complaining about it either, since it's a very special case not pivotal to enjoyment of the game XD Inaccurate cycles would help explain it though, since special tricks are used to make it work in the first place. It's just something I always go to when testing a new emulator, because not only does the song use digital samples, it distorts the very same samples for "instrumental" musical playback. You'd be surprised how few emulators actually recreate it 1:1 from hardware playback. It's a special kind of audio, like Gimmick!'s soundtrack and maybe even Solstice's title BGM, and Fester's Quest's boss theme ^-^ [/QUOTE]
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