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<blockquote data-quote="FAST6191" data-source="post: 7811126" data-attributes="member: 32303"><p>When people are learning to code I often have to say find something that interests you. For some people it genuinely is making their game console do something cool. For a while the wii represented a nice device to plug into your TV, however today we have the raspberry pi and all sorts of things like it (as well as HDMI out on many android devices). Even though it sounds like you know how to code something similar applies here -- if it genuinely interests you then carry on. Most looking at older devices will tend to be more interested in the limits (see the demoscene) than the power but if you just want to play then that is cool too.</p><p></p><p>Back to consoles then very few people use premade engines in homebrew development. Some of the later ones have unity but that is about it. You could port an open source game or make a mod for one that is already ported (doom gets ported to everything and most of those can be persuaded to run a custom wad or three).</p><p></p><p>Code wise if you are into assembly, C or C++ then you will be pointed at</p><p><a href="https://devkitpro.org/" target="_blank">https://devkitpro.org/</a></p><p></p><p>The wii is powerful enough to support a few higher level interpreted languages, though perhaps not as many as the DS. Python and lua are usually available for most things but here while they are there after a fashion they are not quite as... polished as some other things -- the DS got several versions of lua which are nowhere near as capable as the wii one but the DS stuff got several communities doing cool things with it, the wii not so much.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 7811126, member: 32303"] When people are learning to code I often have to say find something that interests you. For some people it genuinely is making their game console do something cool. For a while the wii represented a nice device to plug into your TV, however today we have the raspberry pi and all sorts of things like it (as well as HDMI out on many android devices). Even though it sounds like you know how to code something similar applies here -- if it genuinely interests you then carry on. Most looking at older devices will tend to be more interested in the limits (see the demoscene) than the power but if you just want to play then that is cool too. Back to consoles then very few people use premade engines in homebrew development. Some of the later ones have unity but that is about it. You could port an open source game or make a mod for one that is already ported (doom gets ported to everything and most of those can be persuaded to run a custom wad or three). Code wise if you are into assembly, C or C++ then you will be pointed at [URL]https://devkitpro.org/[/URL] The wii is powerful enough to support a few higher level interpreted languages, though perhaps not as many as the DS. Python and lua are usually available for most things but here while they are there after a fashion they are not quite as... polished as some other things -- the DS got several versions of lua which are nowhere near as capable as the wii one but the DS stuff got several communities doing cool things with it, the wii not so much. [/QUOTE]
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