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So what type of players would enjoy Dark Souls?
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<blockquote data-quote="blackwrensniper" data-source="post: 7782860" data-attributes="member: 437048"><p>This is more or less true except for the last part. Souls games are most certainly an acquired skill but it can be hard to really notice if you've only played a single game in the series. You get a feel for the timing and rhythm the combat system has, you learn why and when to use a weapon one handed or two handed. You might even learn how to stop hiding behind a shield or how to effectively parry and certainly you will feel more confident with each sous game or with any new build or weapon. It all carries from game to game but I can certainly remember when I felt like a good chunk of it was memorization... it's just not quite that.</p><p></p><p></p><p>Next time you play take note of the Explanation button in your stat page, it's not totally obvious it's there but if you read through everything you will probably understand a lot more of what the stats do. As for magic, you need to use catalysts appropriate to the school of magic you are trying to use and you need to attune a spell at a bonfire, which requires more knowledge of your stats.</p><p></p><p></p><p>The story is mostly buried in item descriptions, but yeah it's fantastic. A master class of subtle design that lets you feel more like a historian than somebody getting handed all the easy answers.</p></blockquote><p></p>
[QUOTE="blackwrensniper, post: 7782860, member: 437048"] This is more or less true except for the last part. Souls games are most certainly an acquired skill but it can be hard to really notice if you've only played a single game in the series. You get a feel for the timing and rhythm the combat system has, you learn why and when to use a weapon one handed or two handed. You might even learn how to stop hiding behind a shield or how to effectively parry and certainly you will feel more confident with each sous game or with any new build or weapon. It all carries from game to game but I can certainly remember when I felt like a good chunk of it was memorization... it's just not quite that. Next time you play take note of the Explanation button in your stat page, it's not totally obvious it's there but if you read through everything you will probably understand a lot more of what the stats do. As for magic, you need to use catalysts appropriate to the school of magic you are trying to use and you need to attune a spell at a bonfire, which requires more knowledge of your stats. The story is mostly buried in item descriptions, but yeah it's fantastic. A master class of subtle design that lets you feel more like a historian than somebody getting handed all the easy answers. [/QUOTE]
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I've been on since 9.0
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BigOnYa
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Anyone dumb enough to get banned for spouting profanity deserves it.
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