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Nintendo Wii
Sonic mania port for Wii (Not Wii U) Tutorial Windows - [Port of Mephiles]
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<blockquote data-quote="Doom32x" data-source="post: 10045143" data-attributes="member: 187355"><p>Hi can somebody help? The 240p mode is not 100% compatible with pal tvs. The author said this:</p><p>The way this works is by forcing the current Wii render mode to NTSC 240P. Unsure if that is what would be causing the issue on your set but ik others that have tried this on PAL tubes without issue. One thing you can try is compiling your own copy with a small change - in RSDKv5/RSDK/Graphics/GX/GXRenderDevice.cpp, change line 74 from "vmode = &TVNtsc240Ds;" to "vmode = &TVPal264Ds;" (264 lines, maybe your set will like this better) or "vmode = &TVMPal240Ds;". Make sure not to include the quotation marks. Then just make that your ini file is set up as per usual. Hope this helps!</p><p></p><p>In what part of the tutorial do you have to modify this ? Thanks in advance</p></blockquote><p></p>
[QUOTE="Doom32x, post: 10045143, member: 187355"] Hi can somebody help? The 240p mode is not 100% compatible with pal tvs. The author said this: The way this works is by forcing the current Wii render mode to NTSC 240P. Unsure if that is what would be causing the issue on your set but ik others that have tried this on PAL tubes without issue. One thing you can try is compiling your own copy with a small change - in RSDKv5/RSDK/Graphics/GX/GXRenderDevice.cpp, change line 74 from "vmode = &TVNtsc240Ds;" to "vmode = &TVPal264Ds;" (264 lines, maybe your set will like this better) or "vmode = &TVMPal240Ds;". Make sure not to include the quotation marks. Then just make that your ini file is set up as per usual. Hope this helps! In what part of the tutorial do you have to modify this ? Thanks in advance [/QUOTE]
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Sonic mania port for Wii (Not Wii U) Tutorial Windows - [Port of Mephiles]
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