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Nintendo Wii
Sound corrupted on Virtual Console ROMs.
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<blockquote data-quote="s3phir0th115" data-source="post: 2121456" data-attributes="member: 150920"><p>I had a similar result when I was experimenting with virtual console roms myself. Among the strange things I've noticed:</p><p></p><p>1. The Nintendo 64 emulator saves differently than what my Project64 does, but I can convert it to what Project64 uses with a hex editor. The save also has padding that makes it more than 2.5 times what the save originally is for some reason.</p><p>2. The SNES emulator saves standard .srm's from what I've seen, as simply renaming it makes it work with homebrew emulators.</p><p>3. Sin and Punishment, and I expect other imports, are translated through the emulator as running the extracted rom on normal emulators will have you notice that the game is the original Japanese.</p><p>4. Snes roms don't have sound. (At least, Super Metroid didn't in my tests.) So the sound is probably emulated (or maybe played in this case) by their emulator through a separate mechanism.</p><p></p><p>I could probably find more irregularities if I kept looking. But I don't think you're doing anything wrong, I think Nintendo is just using strange methods of emulating the games. After all, they have the games' source code, so I can imagine making the emulators would be an entirely different business for them.</p></blockquote><p></p>
[QUOTE="s3phir0th115, post: 2121456, member: 150920"] I had a similar result when I was experimenting with virtual console roms myself. Among the strange things I've noticed: 1. The Nintendo 64 emulator saves differently than what my Project64 does, but I can convert it to what Project64 uses with a hex editor. The save also has padding that makes it more than 2.5 times what the save originally is for some reason. 2. The SNES emulator saves standard .srm's from what I've seen, as simply renaming it makes it work with homebrew emulators. 3. Sin and Punishment, and I expect other imports, are translated through the emulator as running the extracted rom on normal emulators will have you notice that the game is the original Japanese. 4. Snes roms don't have sound. (At least, Super Metroid didn't in my tests.) So the sound is probably emulated (or maybe played in this case) by their emulator through a separate mechanism. I could probably find more irregularities if I kept looking. But I don't think you're doing anything wrong, I think Nintendo is just using strange methods of emulating the games. After all, they have the games' source code, so I can imagine making the emulators would be an entirely different business for them. [/QUOTE]
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Sound corrupted on Virtual Console ROMs.
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