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Nintendo Wii U
Super Mario 64 DS VC patcher for improved controls (full analogue movement and camera rotation with right analogue stick)
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<blockquote data-quote="Vague Rant" data-source="post: 9702160" data-attributes="member: 132767"><p>[USER=407491]@emcintosh[/USER] Just a note, the only thing that changes for most aspect ratio cheat codes is the number you're using to replace the original 0x1555. It's calculated as 0x1000*(desired aspect ratio), so 0x1000*4/3 = 0x1555 (after rounding), 0x1000*16/10 = 0x199A, 0x1000*16/9 = 0x1C72, etc. So if you see 199A in a 3DS code, you can replace that with 1C72 for 16:9 widescreen, etc.</p><p></p><p>However, before doing that, it's worth noting that the way LRFLEW's patched version works actually involves reading some custom patches out of an unused area of the ROM, so you can manually patch in the widescreen code that way and have LRFLEW's mod implement the widescreen hack itself, rather than having two competing code handlers running. LRFLEW's instructions for the USA version:</p><p></p><p></p><p></p><p>So you run the patcher <em>first</em> (because the patcher needs to find a matching ROM), then you can add your own widescreen hack to the ROM after that. Use Laf111's WiiUFtpServer to download the ROM zip and reupload it; ftpiiu_everywhere changes the file permissions and the game will stop working. Here's the result:</p><p></p><p><img src="https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/sBKnzsRSLpdLzSMqWjXHpKHP" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Re: RenderScale, that's not currently possible with the patcher. Super Mario 64 DS is not one of the games which supports the RenderScale value--the hachihachi.rpx (Nintendo DS emulator) build used by SM64DS ignores that setting. LRFLEW's patcher cannot patch any other emulator versions, only the SM64DS one, which means you can't do creative tricks like injecting Mario 64 into an older DS VC title to get RenderScale support.</p><p></p><p>For what it's worth, I tried running an injected Mario 64 with RenderScale 2 and while it looks nicer, the performance is not worth it. The whole reason RenderScale was disabled was that games run poorly with it enabled, so as expected there is major slowdown when running Mario 64 with RenderScale 2. As such, while it would be theoretically possible to support other hachihachi builds, LRFLEW didn't bother, as the reward is incredibly underwhelming. If you want to display at higher resolutions, stick to using PC emulators; LRFLEW has developed similar patches for those.</p></blockquote><p></p>
[QUOTE="Vague Rant, post: 9702160, member: 132767"] [USER=407491]@emcintosh[/USER] Just a note, the only thing that changes for most aspect ratio cheat codes is the number you're using to replace the original 0x1555. It's calculated as 0x1000*(desired aspect ratio), so 0x1000*4/3 = 0x1555 (after rounding), 0x1000*16/10 = 0x199A, 0x1000*16/9 = 0x1C72, etc. So if you see 199A in a 3DS code, you can replace that with 1C72 for 16:9 widescreen, etc. However, before doing that, it's worth noting that the way LRFLEW's patched version works actually involves reading some custom patches out of an unused area of the ROM, so you can manually patch in the widescreen code that way and have LRFLEW's mod implement the widescreen hack itself, rather than having two competing code handlers running. LRFLEW's instructions for the USA version: So you run the patcher [i]first[/i] (because the patcher needs to find a matching ROM), then you can add your own widescreen hack to the ROM after that. Use Laf111's WiiUFtpServer to download the ROM zip and reupload it; ftpiiu_everywhere changes the file permissions and the game will stop working. Here's the result: [img]https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/sBKnzsRSLpdLzSMqWjXHpKHP[/img] Re: RenderScale, that's not currently possible with the patcher. Super Mario 64 DS is not one of the games which supports the RenderScale value--the hachihachi.rpx (Nintendo DS emulator) build used by SM64DS ignores that setting. LRFLEW's patcher cannot patch any other emulator versions, only the SM64DS one, which means you can't do creative tricks like injecting Mario 64 into an older DS VC title to get RenderScale support. For what it's worth, I tried running an injected Mario 64 with RenderScale 2 and while it looks nicer, the performance is not worth it. The whole reason RenderScale was disabled was that games run poorly with it enabled, so as expected there is major slowdown when running Mario 64 with RenderScale 2. As such, while it would be theoretically possible to support other hachihachi builds, LRFLEW didn't bother, as the reward is incredibly underwhelming. If you want to display at higher resolutions, stick to using PC emulators; LRFLEW has developed similar patches for those. [/QUOTE]
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Super Mario 64 DS VC patcher for improved controls (full analogue movement and camera rotation with right analogue stick)
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The other night was watching tv in my screened in porch, and heard something walking on my porch roof, thought maybe it was a raccoon, so I grabbed my rifle and went out to look, it was just a duck, lol
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Shoot the duck free meal
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Not allowed here in Ohio without Duck hunting permit, n it not in season yet.
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We can shoot racoon, possums, skunks, cayottes tho
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I can shoot guys
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Not from more than 2 feet tho
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You confuse shooting for milking
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