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<blockquote data-quote="ZenkigodASCII" data-source="post: 10065742" data-attributes="member: 357114"><p>Im just gonna post it here as a general but if this is in a wrong thread please move it mods. thanks in advanced.</p><p></p><p>as the title suggest, i wanna know how exactly an edizon cheats is made. ive worked on many cheat programs before, particularly on emulations and seeing as im starting to fully use the cheating capability of switch through edizon(and its overlay) ive come to realize that ram searching is not enough anymore and want to make my own codes from my own experience. but seeing edizon is wholly different on how it deals with its cheats all i wanna know is the basic syntax, the codes needed for each type of cheats(short integer, long integer, patch code, pointers, etc) and how it gets translated as edizon cheat. looking tokyo mirage session as my example, i wanna target the stage level because i have a previous code on cemu for the same game that lets me modify the character skills en-masse. using an exsisting code as entry point, all i need is how does the edizon engine interpret this code</p><p></p><p>021F0000 794A305C 0000270F.</p><p></p><p>whats the first 8 byte? whats the 2nd? im assuming the 3rd 8 byte is the value. but for now ill try and grasp that the 1st 8 byte was the code identifyer which tells edizon its either a short integer or a long integer and the 2nd 8 byte was the address.</p><p></p><p>in that light, why does some code looks like this?</p><p></p><p>[Items 20X deactivate after episode 5 starts and activate Items 0x to avoid crashing story mode ]</p><p>300E0000 000012C0</p><p>01100000 794AC3AE 00000014</p><p>78000000 00000002</p><p>310E0000</p><p>20000000</p><p></p><p>the first line only has 2 8 byte codes which without knowing what those do in data im not sure what they are of, and on the 2nd line, i can see a standard code set with the type, address and value. the 3rd line also has 2 codes only and the last 2 line only has one...</p></blockquote><p></p>
[QUOTE="ZenkigodASCII, post: 10065742, member: 357114"] Im just gonna post it here as a general but if this is in a wrong thread please move it mods. thanks in advanced. as the title suggest, i wanna know how exactly an edizon cheats is made. ive worked on many cheat programs before, particularly on emulations and seeing as im starting to fully use the cheating capability of switch through edizon(and its overlay) ive come to realize that ram searching is not enough anymore and want to make my own codes from my own experience. but seeing edizon is wholly different on how it deals with its cheats all i wanna know is the basic syntax, the codes needed for each type of cheats(short integer, long integer, patch code, pointers, etc) and how it gets translated as edizon cheat. looking tokyo mirage session as my example, i wanna target the stage level because i have a previous code on cemu for the same game that lets me modify the character skills en-masse. using an exsisting code as entry point, all i need is how does the edizon engine interpret this code 021F0000 794A305C 0000270F. whats the first 8 byte? whats the 2nd? im assuming the 3rd 8 byte is the value. but for now ill try and grasp that the 1st 8 byte was the code identifyer which tells edizon its either a short integer or a long integer and the 2nd 8 byte was the address. in that light, why does some code looks like this? [Items 20X deactivate after episode 5 starts and activate Items 0x to avoid crashing story mode ] 300E0000 000012C0 01100000 794AC3AE 00000014 78000000 00000002 310E0000 20000000 the first line only has 2 8 byte codes which without knowing what those do in data im not sure what they are of, and on the 2nd line, i can see a standard code set with the type, address and value. the 3rd line also has 2 codes only and the last 2 line only has one... [/QUOTE]
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D
@
diamondsofmayhem
:
It's proven quite frustrating.
Today at 1:55 AM
D
@
diamondsofmayhem
:
don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
Today at 1:59 AM
@
Xdqwerty
:
@diamondsofmayhem
, what game?
Today at 2:00 AM
D
@
diamondsofmayhem
:
Hyrule Warriors legends
Today at 2:00 AM
D
@
diamondsofmayhem
:
The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
Today at 2:06 AM
D
@
diamondsofmayhem
:
and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
Today at 2:08 AM
@
Xdqwerty
:
@diamondsofmayhem
, try making a thread
Today at 2:09 AM
D
@
diamondsofmayhem
:
in which forum? there's several.
Today at 2:09 AM
@
Psionic Roshambo
:
Having every channel is fun lol
Today at 2:09 AM
D
@
diamondsofmayhem
:
Actually, finally found someone who was looking for the same thing.
https://gbatemp.net/threads/lost-hyrule-warriors-legends-v1-6-0-ntr-plugin.628141/
to no avail.
Today at 2:14 AM
D
@
diamondsofmayhem
:
well, sorry for bugging yall with this.
Today at 2:15 AM
@
Xdqwerty
:
@diamondsofmayhem
, dont worry
Today at 2:15 AM
@
Xdqwerty
:
good night
Today at 2:19 AM
D
@
diamondsofmayhem
:
G'night!
Today at 2:20 AM
@
Sicklyboy
:
sup nerds
+1
34 minutes ago
@
BigOnYa
:
Sup dawg, watching old rap vids so feel like I gotta talk...Real
20 minutes ago
@
BigOnYa
:
Not really just funny. I'm definitely a nerd!
19 minutes ago
@
ShinyLuxio
:
Hi there, it's any way to recover original LFCS if I don't have a NAND backup?
10 minutes ago
@
ShinyLuxio
:
Bought second hand 3DS, it seems it was "unbanned" but that was before I bought it
10 minutes ago
@
K3Nv2
:
I got these in today for $20 stink buds they aren't that bad
https://a.co/d/fOMSn8g
+1
9 minutes ago
@
BigOnYa
:
@ShinyLuxio
https://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/
+1
8 minutes ago
@
ShinyLuxio
:
@BigOnYa
thanks but my question isn't there
6 minutes ago
@
BigOnYa
:
You ask your questions there, create a new thread if its not already answered, then eventually a 3ds genius will respond.
5 minutes ago
@
ShinyLuxio
:
I will, thanks
+1
5 minutes ago
@
BigOnYa
:
No prob and btw, welcome to gbatemp!
2 minutes ago
Submit
@
BigOnYa
:
No prob and btw, welcome to gbatemp!
2 minutes ago
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