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<blockquote data-quote="KHEOPS" data-source="post: 8365739" data-attributes="member: 462897"><p>No</p><p>You can see the difference easily in zelda, perfectly fluid in nomad at 720p with much less power cpu and gpu</p><p>On tv in 1080p less aliasing etc</p><p>But a little less fluid, not a big problem, but there are drops in famerate from time to time, not the case in nomad</p><p>[SPOILER="Eurogamer"]</p><p></p><p> docking increases pixel count from 720p to 900p, a 56 per cent in resolution. However, memory bandwidth only rises by 20 per cent, from 1331MHz to 1600MHz. Bandwidth is shared between CPU and GPU, so the higher resolution in the home console mode may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load. Bandwidth concerns may also explain why resolution doesn't scale closer in line with the difference in clock-speeds (307.2MHz or 384MHz undocked, 768MHz docked). Suffice to say, if you're looking to play Breath of the Wild with minimal performance drops, running undocked is the way forward.</p><p></p><p>Beyond performance, there is very, very little to separate the visual experience. Yes, the game runs at a higher resolution when hooked up to your HDTV, but the presentation on the 720p 6.2-inch display looks beautiful, and while the pixels-per-inch metrics may not impress by smartphone standards, it's still enough to ensure that the complete lack of anti-aliasing isn't <em>that</em>much of an issue, especially as the game renders at the screen's native resolution. Zelda looks crisp and precise in handheld form, while the blown-up image on your flatscreen serves to emphasise the less impressive aspects of the game's image quality.</p><p></p><p><a href="https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-face-off" target="_blank">https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-face-off</a></p><p>[/SPOILER]</p><p>I edit because I misunderstood your point of view (yes, the internal gpu of zelda dock is in 900p)</p><p>But the downscale 720p (720p tv output) and more powerful than in 900p</p><p>Sorry for the confusion.</p><p>I hate peddling bullshit.</p><p>I'm French I misunderstood</p><p>So I'm correcting.</p></blockquote><p></p>
[QUOTE="KHEOPS, post: 8365739, member: 462897"] No You can see the difference easily in zelda, perfectly fluid in nomad at 720p with much less power cpu and gpu On tv in 1080p less aliasing etc But a little less fluid, not a big problem, but there are drops in famerate from time to time, not the case in nomad [SPOILER="Eurogamer"] docking increases pixel count from 720p to 900p, a 56 per cent in resolution. However, memory bandwidth only rises by 20 per cent, from 1331MHz to 1600MHz. Bandwidth is shared between CPU and GPU, so the higher resolution in the home console mode may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load. Bandwidth concerns may also explain why resolution doesn't scale closer in line with the difference in clock-speeds (307.2MHz or 384MHz undocked, 768MHz docked). Suffice to say, if you're looking to play Breath of the Wild with minimal performance drops, running undocked is the way forward. Beyond performance, there is very, very little to separate the visual experience. Yes, the game runs at a higher resolution when hooked up to your HDTV, but the presentation on the 720p 6.2-inch display looks beautiful, and while the pixels-per-inch metrics may not impress by smartphone standards, it's still enough to ensure that the complete lack of anti-aliasing isn't [I]that[/I]much of an issue, especially as the game renders at the screen's native resolution. Zelda looks crisp and precise in handheld form, while the blown-up image on your flatscreen serves to emphasise the less impressive aspects of the game's image quality. [URL]https://www.eurogamer.net/articles/digitalfoundry-2017-the-legend-of-zelda-breath-of-the-wild-face-off[/URL] [/SPOILER] I edit because I misunderstood your point of view (yes, the internal gpu of zelda dock is in 900p) But the downscale 720p (720p tv output) and more powerful than in 900p Sorry for the confusion. I hate peddling bullshit. I'm French I misunderstood So I'm correcting. [/QUOTE]
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