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<blockquote data-quote="niuus" data-source="post: 9036837" data-attributes="member: 384984"><p>Do 1.8.1 builds still suffer from buzzing CD audio in PCE CD games? (<em>Akumajou Dracula X</em> or K<em>aze Kiri: Ninja Action</em>, for example). I am almost positive your answer is gonna be yes, since that bug has plagued RA since 0.9.9 or 1.0.0.2, i seem to recall.</p><p></p><p></p><p>That would be cool. Is there really anything that would benefit Wii in Retroarch at this point? Cores just keep growing in size, which of course is not helpful for the arcade ones.</p><p></p><p></p><p>The only two games i saw a real gameplay benefit was for Star Fox and Star Fox 2, but with the audio hiccups (and some random crashes), since it doesn't stay at 60 all the time. Do you think that scanline filter effect or overlay is somehow portable to regular Snes9x Wii versions? I have seen many people talking about it, i guess they were mostly CRT users that miss the scanlines.</p></blockquote><p></p>
[QUOTE="niuus, post: 9036837, member: 384984"] Do 1.8.1 builds still suffer from buzzing CD audio in PCE CD games? ([I]Akumajou Dracula X[/I] or K[I]aze Kiri: Ninja Action[/I], for example). I am almost positive your answer is gonna be yes, since that bug has plagued RA since 0.9.9 or 1.0.0.2, i seem to recall. That would be cool. Is there really anything that would benefit Wii in Retroarch at this point? Cores just keep growing in size, which of course is not helpful for the arcade ones. The only two games i saw a real gameplay benefit was for Star Fox and Star Fox 2, but with the audio hiccups (and some random crashes), since it doesn't stay at 60 all the time. Do you think that scanline filter effect or overlay is somehow portable to regular Snes9x Wii versions? I have seen many people talking about it, i guess they were mostly CRT users that miss the scanlines. [/QUOTE]
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I had something to do with my last link lol
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they shut it down to add the Trump appreciation page and MAGA hats for November
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Yes!
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