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Nintendo Switch
The Legend of Heroes: Trails From Zero Kai - Complete English & Partial Japanese patch + QoL patches
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<blockquote data-quote="Graber" data-source="post: 9497056" data-attributes="member: 373006"><p>That book symbol issue did show up during testing but I haven't figured a good approach to tackle that yet. I'll keep it mind later. As for the issue with Michel's dialogue, it's the fault of my reinsertion method (not the mod's). I'll try to tackle both issues when this gets updated.</p><p></p><p>Thanks!</p><p></p><p></p><p>I consider Evolution content out of scope for this project. Nonetheless if there were any previous patches for the Switch that used to work (not sure if there ever was), they should work with this. It boils down to relpacing the music files (on some propietary Switch sound format in the sound/ folder), and maybe also fixing the bgm table of the game which has information about the looping of the tracks (I think the Switch's own propietary sound format might provide its own looping mechanism/data, but I'm not sure if the game uses this or its own system).</p></blockquote><p></p>
[QUOTE="Graber, post: 9497056, member: 373006"] That book symbol issue did show up during testing but I haven't figured a good approach to tackle that yet. I'll keep it mind later. As for the issue with Michel's dialogue, it's the fault of my reinsertion method (not the mod's). I'll try to tackle both issues when this gets updated. Thanks! I consider Evolution content out of scope for this project. Nonetheless if there were any previous patches for the Switch that used to work (not sure if there ever was), they should work with this. It boils down to relpacing the music files (on some propietary Switch sound format in the sound/ folder), and maybe also fixing the bgm table of the game which has information about the looping of the tracks (I think the Switch's own propietary sound format might provide its own looping mechanism/data, but I'm not sure if the game uses this or its own system). [/QUOTE]
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