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<blockquote data-quote="TobiasAmaranth" data-source="post: 10113611" data-attributes="member: 156772"><p>Pfff-hahahaha, and I'm the autistic one here. Yeesh. Overhyped? I watched the video and used language to explain how my brain processed it. I reacted from both the perspective of game design as well as theoretical possibility. I even mentioned parts I wasn't as interested in. When discussing something in detail, to be taken seriously it's actually good to mix both positive and negative elements.</p><p></p><p>And what exactly have you done? Call it DLC? What the hell DLC are you feasting on and where can I get it cuz all the DLC I've played has been tasteless and forgettable. Best I can name is Fenyx Rising's Asia-themed one and that one was disappointingly short and shallow when compared to the main game. Creative, but no meat to it. Even if this game ends up feeling that way, we absolutely cannot say that at this phase because we lack information on a majority of what the game will be providing.</p><p></p><p>So, no. This isn't DLC. This is something rarely done, precisely because it takes subtlety to recognize and appreciate, a realistic evolution of a world many people are intimately familiar with, whose fans will enthusiastically point to each and every subtle difference which each had to be carefully considered and modeled and coded.</p><p></p><p>Sadly, we know most net-rats completely fail at subtlety; example: your need to label my simple enjoyment and observations as "overhype".</p><p></p><p>And yes, I'm feeding a troll here, but I've had a crap day and damned if I'm not going to at least take some level of control on my life today, heh.</p><p></p><p>-----</p><p></p><p>Btw, it looks like shrines are back. You can see one at 2:06 with the green swirl. You can see the new towers at 0:57. At 3:44 you can see the stick is damaged, but after fusing it's fine again, so again, durability healing through fusing. I wonder if "fusing" is how we'll help the poor ruined Master Sword, lol.</p><p></p><p>A shame we didn't see the vortex of the Korok Frond. Getting sneakstrike from the puffshroom cloud is a nice bonus, beyond just having the enemy not attack you for a bit. 7:10 we see a shrine on the map, as well as the battery symbol. Part of me thinks this particular area is where we start after the lead-in and depowering events, a big sky island. Reasonable chance I'm wrong but it really feels like a nice testing ground for all our new stuff. </p><p></p><p>There's also a blue-teal dot, 9:03ish, I wonder what that's supposed to be about. Enemies having fused weapons is a nice way to provide the player with new ideas on how to be creative. And yeah, no clue what's up with those construction platforms. One at the end of the video and one by the stables at the start.</p><p></p><p>^ Hey look, talking about the video content instead of endless complaints about unrelated stuff! Be better, people...</p></blockquote><p></p>
[QUOTE="TobiasAmaranth, post: 10113611, member: 156772"] Pfff-hahahaha, and I'm the autistic one here. Yeesh. Overhyped? I watched the video and used language to explain how my brain processed it. I reacted from both the perspective of game design as well as theoretical possibility. I even mentioned parts I wasn't as interested in. When discussing something in detail, to be taken seriously it's actually good to mix both positive and negative elements. And what exactly have you done? Call it DLC? What the hell DLC are you feasting on and where can I get it cuz all the DLC I've played has been tasteless and forgettable. Best I can name is Fenyx Rising's Asia-themed one and that one was disappointingly short and shallow when compared to the main game. Creative, but no meat to it. Even if this game ends up feeling that way, we absolutely cannot say that at this phase because we lack information on a majority of what the game will be providing. So, no. This isn't DLC. This is something rarely done, precisely because it takes subtlety to recognize and appreciate, a realistic evolution of a world many people are intimately familiar with, whose fans will enthusiastically point to each and every subtle difference which each had to be carefully considered and modeled and coded. Sadly, we know most net-rats completely fail at subtlety; example: your need to label my simple enjoyment and observations as "overhype". And yes, I'm feeding a troll here, but I've had a crap day and damned if I'm not going to at least take some level of control on my life today, heh. ----- Btw, it looks like shrines are back. You can see one at 2:06 with the green swirl. You can see the new towers at 0:57. At 3:44 you can see the stick is damaged, but after fusing it's fine again, so again, durability healing through fusing. I wonder if "fusing" is how we'll help the poor ruined Master Sword, lol. A shame we didn't see the vortex of the Korok Frond. Getting sneakstrike from the puffshroom cloud is a nice bonus, beyond just having the enemy not attack you for a bit. 7:10 we see a shrine on the map, as well as the battery symbol. Part of me thinks this particular area is where we start after the lead-in and depowering events, a big sky island. Reasonable chance I'm wrong but it really feels like a nice testing ground for all our new stuff. There's also a blue-teal dot, 9:03ish, I wonder what that's supposed to be about. Enemies having fused weapons is a nice way to provide the player with new ideas on how to be creative. And yeah, no clue what's up with those construction platforms. One at the end of the video and one by the stables at the start. ^ Hey look, talking about the video content instead of endless complaints about unrelated stuff! Be better, people... [/QUOTE]
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