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Sony PlayStation 4
Tom Clancy's The Division trailer showcases RPG elements
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<blockquote data-quote="FAST6191" data-source="post: 5969552" data-attributes="member: 32303"><p>I am opposed to all such difficulty changing transactions*. Obviously pay to win/finish the game a la all those delightful Asian MMOs are the worst and the R6 stuff is far more tame but the only such paid differences I am actually OK with are cosmetic, what I believe get called incomparables in computer games (basically a slightly different way to play or something that adds something but does not ultimately make it any easier/harder) or unlocks on or behind** the pareto frontier (it is a bit more involved but think same damage per second if damage per second is the main variable that counts). Some of those can be hard to do and maintain a kind of fairness, and I can tolerate someone coming up with some crazy combo that gives them an advantage.</p><p>Possible exception might be if you can have a lower level player on your team and not have them be a liability but I tend not to see this in this kind of squad based mission affair.</p><p></p><p></p><p>**no sensible game designer would do behind the frontier but it counts.</p><p></p><p>*some might say this clashes with my opinion that pokemon exp acceleration/legal generation is all good. I do not as there is basically no reflex activity or skill involved in pokemon training/breeding and I presume this would be.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 5969552, member: 32303"] I am opposed to all such difficulty changing transactions*. Obviously pay to win/finish the game a la all those delightful Asian MMOs are the worst and the R6 stuff is far more tame but the only such paid differences I am actually OK with are cosmetic, what I believe get called incomparables in computer games (basically a slightly different way to play or something that adds something but does not ultimately make it any easier/harder) or unlocks on or behind** the pareto frontier (it is a bit more involved but think same damage per second if damage per second is the main variable that counts). Some of those can be hard to do and maintain a kind of fairness, and I can tolerate someone coming up with some crazy combo that gives them an advantage. Possible exception might be if you can have a lower level player on your team and not have them be a liability but I tend not to see this in this kind of squad based mission affair. **no sensible game designer would do behind the frontier but it counts. *some might say this clashes with my opinion that pokemon exp acceleration/legal generation is all good. I do not as there is basically no reflex activity or skill involved in pokemon training/breeding and I presume this would be. [/QUOTE]
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