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Nintendo 3DS
Tomodachi Text to speech analysis/mod?
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<blockquote data-quote="xdarkmario" data-source="post: 5683690" data-attributes="member: 271050"><p>so now that im digging around in 3ds game files i was always wondering about replacing the Text to speech engine in tomodachi life.</p><p></p><p>upon digging around in the files i found the folder thats responsible for the engine.</p><p></p><p>a folder called libNTTS.</p><p>so far</p><p>inside the components_cmn_LZ.bin</p><p>are 2 files</p><p>lid.dat and synth_med_fxd_bet2f16.dat</p><p></p><p>from what i gather is that lid.dat is all the voice data and the synth_med_fxd_bet2f16.dat is the module that alternates pitch, speed and variation of the voice.</p><p></p><p>the components_enu_LZ.bin</p><p>holds</p><p>clc_enu_cfg1.dat</p><p>clc_enu_samantha_cfg1.dat and </p><p>select_samantha_bet2f16.dat</p><p></p><p>searching that up shows that tomodachi is most likely using a known TTS engine called "depes tts"</p><p><a href="http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=266412&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D266412" target="_blank">link</a> <a href="http://kaopu.so/pan/depes" target="_blank">Link2</a></p><p></p><p>the dictionary_enu_LZ.bin holds a userdct_enu.dat that when opened in notepad++ are some words hence the name dictonary_enu</p><p>the header_LZ.bin is not a container file but is instead directly read, it seems to be the header code/config for the engine as well as something to do with "British English-Serena (TTS)"</p><p></p><p>and finally the last file is ruleset_enu_LZ.bin</p><p>which holds a userruleset_enu.rst</p><p>that simply has this in it</p><p></p><p>[CODE][header]</p><p>language = ENU</p><p>charset = utf-8</p><p></p><p>[data]</p><p>/\b(Who|Whom|Whose)(\s+[^.!]*?)\?/ --> $1$2.</p><p>/wii\-u/i --> "\\mw\\Wii U\\mw\\"</p><p>/fils aime/i --> fils-aime[/CODE]</p></blockquote><p></p>
[QUOTE="xdarkmario, post: 5683690, member: 271050"] so now that im digging around in 3ds game files i was always wondering about replacing the Text to speech engine in tomodachi life. upon digging around in the files i found the folder thats responsible for the engine. a folder called libNTTS. so far inside the components_cmn_LZ.bin are 2 files lid.dat and synth_med_fxd_bet2f16.dat from what i gather is that lid.dat is all the voice data and the synth_med_fxd_bet2f16.dat is the module that alternates pitch, speed and variation of the voice. the components_enu_LZ.bin holds clc_enu_cfg1.dat clc_enu_samantha_cfg1.dat and select_samantha_bet2f16.dat searching that up shows that tomodachi is most likely using a known TTS engine called "depes tts" [URL='http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=266412&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D266412']link[/URL] [URL='http://kaopu.so/pan/depes']Link2[/URL] the dictionary_enu_LZ.bin holds a userdct_enu.dat that when opened in notepad++ are some words hence the name dictonary_enu the header_LZ.bin is not a container file but is instead directly read, it seems to be the header code/config for the engine as well as something to do with "British English-Serena (TTS)" and finally the last file is ruleset_enu_LZ.bin which holds a userruleset_enu.rst that simply has this in it [CODE][header] language = ENU charset = utf-8 [data] /\b(Who|Whom|Whose)(\s+[^.!]*?)\?/ --> $1$2. /wii\-u/i --> "\\mw\\Wii U\\mw\\" /fils aime/i --> fils-aime[/CODE] [/QUOTE]
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