Transfer Encrypted Save Files to a jailbroken PS4 with the same game

carnbyds

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Hi,

I have saves files from my previous PS4 which is stock FW(non jailbroken).
Now i just bought a jailbroken PS4 and have installed the same game on it.
Can Save Mounter 1.9 for 9.00 mount and transfer encrypted save file?
 

Izofeu

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The save files copied via a ps4 utility are encrypted with a psn account key. Both ps4s need to be activated and be logged in to the same psn account to decrypt the savedata.
 

Geesehoward79

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I tried it and when i start the game,it says corrupted and deletes the file and creates new save file. The game is MGS definitive edition

Copy your old save to ps4;

Mount and copy it to an external device. Unmount;

Now mount the save from your new ps4 and replace it with your old copied save. Unmount.

Done.
 

ProtoBuffers

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please rename the larger file to sdimg_*

ftp to users/home/*/savedata/CUSA**** and drop your save in the save files. if there is no save folder right click and create new folder with the name of the CUSA

If it says this user belongs to another user when booting you will need to resign with save mounter and ftp or apollo save tool.
 

ProtoBuffers

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Copy directly doesn’t work. You must mount with savemounter.
if the account is activated to the same account then there is no need
if the save is decrypted then you will have to
if the save is encrypted with another unique user ID you will have to.

I am pretty sure he said that the file is coming from his old PS unless that was another thread
9.00 can decrypt 9.03 saves
 

godreborn

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Ftping to the location won't work, because the save hasn't been indexed. I don't know if you can just replace saves this way, since the savedata.db contains both user and account id's. I think this is how the system knows which id to use for the saves. The account ID is in the sce_sys folder when its decrypted at offset 0x15c. The user ID is irrelevant since it's random, and it's how to resign the app.db, what the tables are named after. The last thing to remember is that saves are assigned to games by their fingerprint which is based on the passcode, how packages are encrypted.
 

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